Will Artificial Intelligence become a threat to humanity?
By Luis Fierro Carrión (*) In March 2016, Google's AlphaGo artificial intelligence system beat Korean master Lee Sedol in the game "Go", an ancient Chinese table game. The possible moves in this game have a level of complexity much greater than those of chess. Google developed an algorithm for AlphaGo to learn recursively each time it played, through a deep neural network. AlphaGo learned to discover new strategies by itself, by playing thousands of games within its neural networks, and adjusting the connections through a process of trial and error known as "learning by reinforcement". Artificial intelligence (AI) systems have been conquering more and more complex games: tic-tac-toe in 1952, checkers in 1994, chess in 1997, "Jeopardy" (a game of questions on different subjects) in 2011; and in 2014, Google's algorithms learned how to play 49 Atari video games simply by studying the inputs in the screen pixels and the scores obtained.
Dec-28-2017, 23:01:09 GMT
- Country:
- Europe (0.69)
- Asia (0.69)
- North America > United States
- Texas (0.14)
- Industry:
- Technology:
- Information Technology > Artificial Intelligence
- Robots (1.00)
- Issues > Social & Ethical Issues (1.00)
- Games (1.00)
- Machine Learning > Neural Networks
- Deep Learning (0.67)
- Information Technology > Artificial Intelligence