Will Artificial Intelligence become a threat to humanity?

#artificialintelligence 

By Luis Fierro Carrión (*) In March 2016, Google's AlphaGo artificial intelligence system beat Korean master Lee Sedol in the game "Go", an ancient Chinese table game. The possible moves in this game have a level of complexity much greater than those of chess. Google developed an algorithm for AlphaGo to learn recursively each time it played, through a deep neural network. AlphaGo learned to discover new strategies by itself, by playing thousands of games within its neural networks, and adjusting the connections through a process of trial and error known as "learning by reinforcement". Artificial intelligence (AI) systems have been conquering more and more complex games: tic-tac-toe in 1952, checkers in 1994, chess in 1997, "Jeopardy" (a game of questions on different subjects) in 2011; and in 2014, Google's algorithms learned how to play 49 Atari video games simply by studying the inputs in the screen pixels and the scores obtained.