'Dangerous gaming': is the WHO right to class excessive video game play as a health disorder?

The Guardian 

Industry figures question research that'pathologises' compulsive gaming, while scientist involved defends move to address addiction Mon 5 Feb 2018 04.00 EST Last modified on Mon 5 Feb 2018 04.02 EST The World Health Organization (WHO) has included "gaming disorder" in its draft for the next edition of its diagnostic manual, the International Classification of Diseases (ICD-11), which is due for final release this year. The disorder is characterised by behaviours such as impaired control of time spent playing video games and prioritisation of gaming above other activities, in a way that negatively affects other areas of a person's life such as their education, occupation and relationships. Games industry bodies the US Entertainment Software Association (ESA) and UK Interactive Entertainment (Ukie) have expressed doubts about the classification. "We are very concerned about the inconclusive nature of the research and the evidence that WHO is using to base this potential classification on," says Ukie's chief executive, Jo Twist. "I just feel like we don't know enough yet," says Dr Netta Weinstein, a senior lecturer in psychology at Cardiff University.

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