Vampire: The Masquerade Bloodlines 2 review – an interestingly toothless piece of noir fiction

The Guardian 

'A 25-hour story that just about makes sense' Vampire: The Masquerade Bloodlines 2. 'A 25-hour story that just about makes sense' Vampire: The Masquerade Bloodlines 2. Y ou are an ancient and powerful vampire, and you wake up in the basement of some decrepit Seattle building, with no recent memories and a strange sigil on your hand. The first thing you do is feed on the cop who finds you, before smacking his partner into a wall so hard that his blood spatters the brick. A violent fanged rampage ensues, where you beat up and tear apart rival undead and their ghouls while currying the favour of the local court of vampires, and trying to keep your existence hidden from the mortal populace of this sultry city. But this is also a detective story: there's a younger night-stalker sharing your brain, a voice in your head named Fabian, who talks like a 1920s gumshoe (presumably because he once was one). Fabian isn't violent at all; he evidently works with the human police and the vampire underworld, snacking on consenting volunteers' blood and using his mind-delving powers to solve murders.