Drop Duchy review – a sprawling challenge disguised as a block-dropping puzzler

The Guardian 

The indie video game scene is currently dominated by two unassailable genre titans: the rogue-like and the deck-builder. The first is a type of action adventure in which players explore procedurally generated landscapes, where they battle enemies, level up and then die – whereupon they start all over again from scratch. The latter is about building decks of collectible cards (think Pokémon or Magic: The Gathering, but digital) and fighting with them. Titles that combine both in interesting ways – such as Balatro and Slay the Spire – can become huge crossover hits. But the market is getting saturated and so developers are having to find new genres to mix into this potent game design cocktail.