People
Problem decomposition and theory reformulation, integrated cognitive architectures for autonomous robots, distributed constraint satisfaction problems, semigroup theory and dynamical systems, category theory in software design. Interests include machine learning, approximation algorithms, on-line algorithms and planning systems. Calvin, William H. – Theoretical neurophysiologist and author of "The Cerebral Code", and "How Brains Think". Gesture and narrative language, animated agents, intonation, facial expression, computer vision. Intersection of computer science and game theory, computer science and economics, multiagent systems, automated negotiation and contracting.
Apr-20-2017, 02:01:34 GMT
- Country:
- South America > Brazil
- Minas Gerais (0.04)
- Oceania > Australia
- South Australia (0.04)
- North America
- United States
- California (0.29)
- Minnesota (0.05)
- North Carolina (0.05)
- Missouri (0.05)
- Texas (0.04)
- Maryland > Baltimore County (0.04)
- Michigan (0.04)
- Iowa (0.04)
- Ohio (0.04)
- Virginia (0.04)
- Wyoming (0.04)
- Illinois > Cook County
- Chicago (0.04)
- Wisconsin > Winnebago County
- Oshkosh (0.04)
- Colorado > Boulder County
- Boulder (0.05)
- Canada
- Ontario > Toronto (0.15)
- British Columbia (0.05)
- Quebec > Montreal (0.04)
- United States
- Europe
- Belgium (0.04)
- Spain > Galicia
- Madrid (0.04)
- Middle East > Malta
- Port Region > Southern Harbour District > Floriana (0.04)
- Poland
- West Pomerania Province > Szczecin (0.04)
- Warmia-Masuria Province > Olsztyn (0.04)
- Germany
- Baden-Württemberg > Freiburg (0.05)
- Brandenburg > Potsdam (0.04)
- Netherlands
- North Holland > Amsterdam (0.05)
- South Holland > Delft (0.04)
- United Kingdom > England
- Cambridgeshire > Cambridge (0.04)
- Sweden > Örebro County
- Örebro (0.04)
- France > Occitanie
- Haute-Garonne > Toulouse (0.04)
- Asia
- India (0.04)
- Middle East
- Bahrain (0.04)
- Israel > Tel Aviv District
- Tel Aviv (0.04)
- China > Beijing
- Beijing (0.04)
- South America > Brazil
- Industry:
- Information Technology (1.00)
- Health & Medicine > Therapeutic Area (0.69)
- Leisure & Entertainment > Games (0.67)
- Education
- Technology: