AIs could become reward junkies -- and experts are worried

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In 1953, a Harvard psychologist thought he discovered pleasure – accidentally – within the cranium of a rat. With an electrode inserted into a specific area of its brain, the rat was allowed to pulse the implant by pulling a lever. It kept returning for more: insatiably, incessantly, lever-pulling. In fact, the rat didn't seem to want to do anything else. Seemingly, the reward centre of the brain had been located. More than 60 years later, in 2016, a pair of artificial intelligence (AI) researchers were training an AI to play video games. The goal of one game – Coastrunner – was to complete a racetrack. But the AI player was rewarded for picking up collectable items along the track.