NVIDIA Unveils Its Four Pillars Of XR Development [PAID]
On the occasion of the upcoming GTC, I had the opportunity of speaking with two very important people that work every day at innovating XR at NVIDIA: David Weinstein, Director of Virtual and Augmented Reality, and Gregory Jones, Director of Global Business Development/Product Management. I had an interesting chat with them about NVIDIA's vision for the future, they also clarified to me what NVIDIA Omniverse is, and when 5G cloud streaming can become reality. As a full disclaimer, this is a paid article that I'm writing for a recent collaboration I started with NVIDIA to help them promote GTC, NVIDIA's flagship event, that this year will be held online on March 21st-24nd. You know me well, so you know that if I accepted a similar collaboration it is only because NVIDIA guaranteed me that it could be valuable for you, my readers. And in fact, this post is so full of interesting information that it doesn't look like a paid one at all This collaboration also lets me offer you one special bonus: if you live in the EMEA area (Europe, Middle East, Africa), if you register for the GTC event using my referral code https://www.nvidia.com/gtc/?ncid The graphics card will be extracted from all those who used my referral to register and who then followed at least one session during the event (the keynote does not count and just registering is not enough). I have not millions of followers, so the odds of winning aren't bad: it can be worth trying You can discover more about the GTC and some of its cool XR sessions in the remainder of this article.
Mar-16-2022, 07:19:15 GMT
- Country:
- Africa > East Africa (0.24)
- Europe (0.24)
- North America > United States
- California > Santa Clara County > Palo Alto (0.04)
- Industry:
- Information Technology > Hardware (1.00)
- Technology: