'Star Wars: Squadrons' is (almost) the starfighter sim I've been looking for

Washington Post - Technology News 

Take, for example, attacking a Star Destroyer. Sure, you can just point your ship at it and spray it with your lasers. That won't do much though. The better path, one that is encouraged and most rewarded by the game, is to first target one of its systems (say, the shield generators), flip your deflector shields to the front, boost the engines to enhance your speed and maneuverability to avoid incoming fire, fire off a guided warhead like a Proton Torpedo, sneak inside the ship's shields for maximum damage, level your shields (because now there are turrets on both sides of you), speed boost and then cut the engines and turn hard to drift around the tower, prolonging the time you can fire on it, redirect power from your engines to your lasers and blast away until you're either out of range or your power is depleted, point your fighter away from the Star Destroyer, shift the shields back to your rear, redirect power back to the engines and speed away. When you're finally out of range, maybe redirect power to your shields to recharge them, if you're not being pursued by an enemy fighter.