RoboCup: A Challenge Problem for AI
Kitano, Hiroaki, Asada, Minoru, Kuniyoshi, Yasuo, Noda, Itsuki, Osawa, Eiichi, Matsubara, Hitoshi
Although RoboCup's primary objective is a Although RoboCup's final target is a world For the Although it is obvious that building a robot robot (physical robot and software agent) to to play a soccer game is an immense challenge, play a soccer game reasonably well, a wide readers might wonder why we propose range of technologies need to be integrated, RoboCup. It is our intention to use RoboCup and numbers of technical breakthroughs as a vehicle to revitalize AI research by offering must be accomplished. When the accomplishment intelligent robotics, and sensor fusion. of such a goal has significant social The first RoboCup, RoboCup-97, will be held impact, it is considered a grand-challenge during the Fifteenth International Joint Conference project (Kitano et al. 1993). Building a robot on Artificial Intelligence (IJCAI-97) in to play a soccer game itself does not generate Nagoya, Japan, as part of IJCAI-97's special significant social and economic impact, but Accessibility Complete Incomplete and architectures can be evaluated. Computer Sensor Readings Symbolic Nonsymbolic chess is a typical example of the standard Control Central Distributed problem. Various search algorithms were evaluated and developed using this domain. With the recent accomplishment by the Deep Blue team, which beat Kasparov, a human grand Table 1. A major reason for the success of computer chess as a standard problem is that the evaluation of the accomplishment will certainly be considered the progress was clearly defined.
Mar-15-1997
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