Kitano, Hiroaki (Sony Computer Science Laboratories)
This article proposes a new grand challenge for AI reasearch: to develop AI system to make major scientific discoveries in biomedical sciences that worth Nobel Prize. There are a series of human cognitive limitations that prevents us from making accerlated scientific discoveries, particularity in biomedical sciences. As a result, scientific discoveries are left behind at the level of cottage industry. AI systems can transform scientific discoveries into highly efficient practice, thereby enable us to expand our knowledge in unprecedented way.
Veloso, Manuela M., Balch, Tucker, Stone, Peter, Kitano, Hiroaki, Yamasaki, Fuminori, Endo, Ken, Asada, Minoru, Jamzad, M., Sadjad, B. S., Mirrokni, V. S., Kazemi, M., Chitsaz, H., Heydarnoori, A., Hajiaghai, M. T., Chiniforooshan, E.
Kitano, Hiroaki, Tadokoro, Satoshi
The intention of the RoboCup Rescue project is to promote research and development in this socially significant domain at various levels, involving multiagent teamwork coordination, physical agents for search and rescue, information infrastructures, personal digital assistants, a standard simulator and decision-support systems, evaluation benchmarks for rescue strategies, and robotic systems that are all integrated into a comprehensive system in the future. Although the rescue domain is intuitively appealing as a large-scale multiagent and intelligent system domain, analysis has not yet revealed its domain characteristics. The first research evaluation meeting will be held at RoboCup-2001, in conjunction with the Seventeenth International Joint Conference on Artificial Intelligence (IJCAI-2001), as part of the RoboCup Rescue Simulation League and RoboCup/AAAI Rescue Robot Competition. In this article, we present a detailed analysis of the task domain and elucidate characteristics necessary for multiagent and intelligent systems for this domain.
The Robot World Cup Soccer Games and Conferences (RoboCup) are a series of competitions and events designed to promote the full integration of AI and robotics research. Following the first RoboCup, held in Nagoya, Japan, in 1997, RoboCup-98 was held in Paris from 2-9 July, overlapping with the real World Cup soccer competition. RoboCup-98 included competitions in three leagues: (1) the simulation league, (2) the real robot small-size league, and (3) the real robot middle-size league. Champion teams were cmunited-98 in both the simulation and the real robot small-size leagues and cs-freiburg (Freiburg, Germany) in the real robot middle-size league.
Sony has provided a robot platform for research and development in physical agents, namely, fully autonomous legged robots. In this article, we describe our work using Sony's legged robots to participate at the RoboCup-98 legged robot demonstration and competition. Robotic soccer represents a challenging environment for research in systems with multiple robots that need to achieve concrete objectives, particularly in the presence of an adversary. We introduce the RoboCup context and briefly present Sony's legged robot.
RoboCup-97, The First Robot World Cup Soccer Games and Conferences, was held at the Fifteenth International Joint Conference on Artificial Intelligence. The world champions are CMUNITED (Carnegie Mellon University) for the small-size league, DREAMTEAM (University of Southern California) and TRACKIES (Osaka University, Japan) for the middle-size league, and AT-HUMBOLDT (Humboldt University) for the simulation league. The Scientific Challenge Award was given to Sean Luke (University of Maryland) for his genetic programming- based simulation team LUKE, and the Engineering Challenge Awards were given to UTTORI UNITED (Utsunomiya University, Toyo University, and Riken, Japan) and RMIT (Royal Melbourne Institute of Technology, Australia) for designing novel omnidirectional driving mechanisms. RoboCup-98, the Second Robot World Cup Soccer, was held in conjunction with the Third International Conference on Multiagent Systems in Paris, France, in July 1998.
The Robot World-Cup Soccer (RoboCup) is an attempt to foster AI and intelligent robotics research by providing a standard problem where a wide range of technologies can be integrated and examined. A robot team must actually perform a soccer game, incorporating various technologies, including design principles of autonomous agents, multiagent collaboration, strategy acquisition, real-time reasoning, robotics, and sensor fusion. RoboCup is a task for a team of multiple fast-moving robots under a dynamic environment. Although RoboCup's final target is a world cup with real robots, RoboCup offers a software platform for research on the software aspects of RoboCup.