Three RoboCup Simulation League Commentator Systems
Andre, Elisabeth, Binsted, Kim, Tanaka-Ishii, Kumiko, Luke, Sean, Herzog, Gerd, Rist, Thomas
The information it provides a dynamic, real-time environment units resulting from such an analysis in which it is still relatively easy for tasks to be encode a deeper understanding of the timevarying classified, monitored, and assessed. Moreover, scene to be described. They include a commentary system has severe time restrictions spatial relations for the explicit characterization imposed by the flow of the game and is of spatial arrangements of objects as well thus a good test bed for research into real-time as representations of recognized object movements.
- Country:
- Asia > Japan
- Honshū (0.15)
- Europe (1.00)
- North America
- Canada > Quebec
- Montreal (0.14)
- United States (0.46)
- Canada > Quebec
- Asia > Japan
- Industry:
- Leisure & Entertainment > Sports > Soccer (1.00)
- Technology:
- Information Technology > Artificial Intelligence
- Natural Language (1.00)
- Representation & Reasoning
- Agents (0.94)
- Expert Systems (0.68)
- Robots > Soccer Robots (0.68)
- Vision (1.00)
- Information Technology > Artificial Intelligence