Crowdsourcing Real World Human-Robot Dialog and Teamwork through Online Multiplayer Games
Chernova, Sonia (Worcester Polytechnic Institute) | DePalma, Nick (Massachusetts Institute of Technology) | Breazeal, Cynthia (Massachusetts Institute of Technology)
While such systems have been shown to successfully support a broad range of interactions, they rely heavily on precoded data. For example, dialogue responses are typically limited to only one or two dozen phrases, which pales in comparison to the diversity of human speech. We believe that in order for robotic systems to become a truly ubiquitous technology, robots must make sense of natural human behavior and engage with humans in a more humanlike way. Robots must become more like humans instead of forcing humans to be more like robots. Much of human knowledge about the appropriateness of behavior, in terms of both speech and actions, comes from our personal experiences and our observations of others. We compare its performance variations form a knowledge base from which to a teleoperated robot following a scripted task we learn what to say and what actions to perform to protocol and examine both the behavior of the achieve certain goals.
- Country:
- North America > United States (0.46)
- Genre:
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.47)
- Technology: