crowdsourcing
Crowdsourcing via Pairwise Co-occurrences: Identifiability and Algorithms
The data deluge comes with high demands for data labeling. Crowdsourcing (or, more generally, ensemble learning) techniques aim to produce accurate labels via integrating noisy, non-expert labeling from annotators. The classic Dawid-Skene estimator and its accompanying expectation maximization (EM) algorithm have been widely used, but the theoretical properties are not fully understood. Tensor methods were proposed to guarantee identification of the Dawid-Skene model, but the sample complexity is a hurdle for applying such approaches---since the tensor methods hinge on the availability of third-order statistics that are hard to reliably estimate given limited data. In this paper, we propose a framework using pairwise co-occurrences of the annotator responses, which naturally admits lower sample complexity. We show that the approach can identify the Dawid-Skene model under realistic conditions. We propose an algebraic algorithm reminiscent of convex geometry-based structured matrix factorization to solve the model identification problem efficiently, and an identifiability-enhanced algorithm for handling more challenging and critical scenarios. Experiments show that the proposed algorithms outperform the state-of-art algorithms under a variety of scenarios.
- North America > United States > California (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- North America > United States > New Jersey (0.04)
- (3 more...)
- Asia > Middle East > Jordan (0.04)
- North America > Canada (0.04)
- Information Technology > Communications > Social Media > Crowdsourcing (0.87)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Uncertainty > Bayesian Inference (0.83)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Directed Networks > Bayesian Learning (0.46)
- North America > Canada (0.04)
- Europe > United Kingdom > England > Lancashire > Lancaster (0.04)
- Asia > Middle East > Jordan (0.04)
- Asia > Middle East > Jordan (0.04)
- North America > Canada (0.04)
- Information Technology > Communications > Social Media > Crowdsourcing (0.87)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Uncertainty > Bayesian Inference (0.83)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Directed Networks > Bayesian Learning (0.46)
Double or Nothing: Multiplicative Incentive Mechanisms for Crowdsourcing
Nihar Bhadresh Shah, Dengyong Zhou
Crowdsourcing has gained immense popularity in machine learning applications for obtaining large amounts of labeled data. Crowdsourcing is cheap and fast, but suffers from the problem of low-quality data. To address this fundamental challenge in crowdsourcing, we propose a simple payment mechanism to incentivize workers to answer only the questions that they are sure of and skip the rest. We show that surprisingly, under a mild and natural "no-free-lunch" requirement, this mechanism is the one and only incentive-compatible payment mechanism possible. We also show that among all possible incentive-compatible mechanisms (that may or may not satisfy no-free-lunch), our mechanism makes the smallest possible payment to spammers. Interestingly, this unique mechanism takes a "multiplicative" form. The simplicity of the mechanism is an added benefit. In preliminary experiments involving over several hundred workers, we observe a significant reduction in the error rates under our unique mechanism for the same or lower monetary expenditure.
- Pacific Ocean > North Pacific Ocean > San Francisco Bay > Golden Gate (0.05)
- North America > United States > California > Alameda County > Berkeley (0.04)
KFNN: K-Free Nearest Neighbor For Crowdsourcing
To reduce annotation costs, it is common in crowdsourcing to collect only a few noisy labels from different crowd workers for each instance. However, the limited noisy labels restrict the performance of label integration algorithms in inferring the unknown true label for the instance. Recent works have shown that leveraging neighbor instances can help alleviate this problem. Yet, these works all assume that each instance has the same neighborhood size, which defies common sense. To address this gap, we propose a novel label integration algorithm called K-free nearest neighbor (KFNN). In KFNN, the neighborhood size of each instance is automatically determined based on its attributes and noisy labels.
Scaling Public Health Text Annotation: Zero-Shot Learning vs. Crowdsourcing for Improved Efficiency and Labeling Accuracy
Kazari, Kamyar, Chen, Yong, Shakeri, Zahra
Public health researchers are increasingly interested in using social media data to study health-related behaviors, but manually labeling this data can be labor-intensive and costly. This study explores whether zero-shot labeling using large language models (LLMs) can match or surpass conventional crowd-sourced annotation for Twitter posts related to sleep disorders, physical activity, and sedentary behavior. Multiple annotation pipelines were designed to compare labels produced by domain experts, crowd workers, and LLM-driven approaches under varied prompt-engineering strategies. Our findings indicate that LLMs can rival human performance in straightforward classification tasks and significantly reduce labeling time, yet their accuracy diminishes for tasks requiring more nuanced domain knowledge. These results clarify the trade-offs between automated scalability and human expertise, demonstrating conditions under which LLM-based labeling can be efficiently integrated into public health research without undermining label quality.
- Health & Medicine > Public Health (1.00)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology (0.36)
- Health & Medicine > Therapeutic Area > Neurology (0.36)
Double or Nothing: Multiplicative Incentive Mechanisms for Crowdsourcing
Crowdsourcing has gained immense popularity in machine learning applications for obtaining large amounts of labeled data. Crowdsourcing is cheap and fast, but suffers from the problem of low-quality data. To address this fundamental challenge in crowdsourcing, we propose a simple payment mechanism to incentivize workers to answer only the questions that they are sure of and skip the rest. We show that surprisingly, under a mild and natural no-free-lunch requirement, this mechanism is the one and only incentive-compatible payment mechanism possible. We also show that among all possible incentive-compatible mechanisms (that may or may not satisfy no-free-lunch), our mechanism makes the smallest possible payment to spammers.