Grid Pathfinding on the 2 k Neighborhoods
Rivera, Nicolas (King's College London) | Hernández, Carlos (Universidad Andrés Bello) | Baier, Jorge A. (Pontificia Universidad Catolica de Chile)
Grid pathfinding, an old AI problem, is central for the development of navigation systems for autonomous agents. A surprising fact about the vast literature on this problem is that very limited neighborhoods have been studied. Indeed, only the 4- and 8-neighborhoods are usually considered, and rarely the 16-neighborhood. This paper describes three contributions that enable the construction of effective grid path planners for extended 2 k -neighborhoods. First, we provide a simple recursive definition of the 2 k -neighborhood in terms of the 2 k –1 -neighborhood. Second, we derive distance functions, for any k >1, which allow us to propose admissible heurisitics which are perfect for obstacle-free grids. Third, we describe a canonical ordering which allows us to implement a version of A* whose performance scales well when increasing k . Our empirical evaluation shows that the heuristics we propose are superior to the Euclidean distance (ED) when regular A* is used. For grids beyond 64 the overhead of computing the heuristic yields decreased time performance compared to the ED. We found also that a configuration of our A*-based implementation, without canonical orders, is competitive with the "any-angle" path planner Theta$^*$ both in terms of solution quality and runtime.
Feb-14-2017
- Country:
- North America > United States
- California (0.14)
- South America > Chile (0.28)
- North America > United States
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.47)
- Technology: