Modeling Unit Classes as Agents in Real-Time Strategy Games
Jaidee, Ulit (Lehigh University) | Munoz-Avila, Hector (Lehigh University)
We present CLASS QL , a multi-agent model for playing real-time strategy games, where learning and control of our own team’s units is decentralized; each agent uses its own reinforcement learning process to learn and control units of the same class. Coordination between these agents occurs as a result of a common reward function shared by all agents and synergistic relations in a carefully crafted state and action model for each class. We present results of CLASS QL against the built-in AI in a variety of maps using the Wargus real-time strategy game.
Nov-10-2013