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Collaborating Authors

 Jaidee, Ulit


Modeling Unit Classes as Agents in Real-Time Strategy Games

AAAI Conferences

We present CLASS QL , a multi-agent model for playing real-time strategy games, where learning and control of our own team’s units is decentralized; each agent uses its own reinforcement learning process to learn and control units of the same class. Coordination between these agents occurs as a result of a common reward function shared by all agents and synergistic relations in a carefully crafted state and action model for each class. We present results of CLASS QL against the built-in AI in a variety of maps using the Wargus real-time strategy game.


CLASSQ-L: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games

AAAI Conferences

We present CLASS Q-L (for: class Q-learning) an application of the Q-learning reinforcement learning algorithm to play complete Wargus games. Wargus is a real-time strategy game where players control armies consisting of units of different classes (e.g., archers, knights). CLASS Q-L uses a single table for each class  of unit so that each unit is controlled and updates its class’ Q-table. This enables rapid learning as in Wargus there are many units of the same class. We present initial results of CLASS Q-L against a variety of opponents.