Doodling: A Gaming Paradigm for Generating Language Data
Kumaran, A. (Microsoft Research) | Jauhar, Sujay Kumar (University of Wolverhampton) | Basu, Sumit (Microsoft Research)
We believe that the Doodling game benefits from a familiar metaphor, Crowdsourcing has been shown to be an effective paradigm real-time human social interactions, the potential for both for solving problems that are computationally players to rapidly improve their language skills, and above hard and for those requiring extensive data creation and all, the possibility of being fun. Because there are many labeling (Callison-Burch and Dredze 2010, Ambati and language pairs for which there is no strong financial incentive Vogel 2010, Zaidan and Callison-Burch 2011). Such a for developing language technologies, we believe engaging model holds key advantages for language data generation the online population in volume and on a volunteer over the traditional approaches (i.e., using existing parallel basis may be the only way to gather the necessary data. We corpora or a small set of expert translators) because of the note that the Duolingo system (Duolingo 2011) is in a promise of attracting a wide online audience, with immense similar vein, as it is also designed towards collecting parallel demographic diversity in terms of languages and language data from the crowd.
Jul-21-2012
- Genre:
- Research Report
- New Finding (1.00)
- Experimental Study (0.68)
- Research Report
- Industry:
- Leisure & Entertainment > Games (1.00)
- Technology: