Deep LSTM-Based Goal Recognition Models for Open-World Digital Games

Min, Wookhee (North Carolina State University) | Mott, Bradford (North Carolina State University) | Rowe, Jonathan (North Carolina State University) | Lester, James (North Carolina State University)

AAAI Conferences 

Player goal recognition in digital games offers the promise of enabling games to dynamically customize player experience. Goal recognition aims to recognize players’ high-level intentions using a computational model trained on a player behavior corpus. A significant challenge is posed by devising reliable goal recognition models with a behavior corpus characterized by highly idiosyncratic player actions. In this paper, we introduce deep LSTM-based goal recognition models that handle the inherent uncertainty stemming from noisy, non-optimal player behaviors. Empirical evaluation indicates that deep LSTMs outperform competitive baselines including single-layer LSTMs, n-gram encoded feedforward neural networks, and Markov logic networks for a goal recognition corpus collected from an open-world educational game. In addition to metric-based goal recognition model evaluation, we investigate a visualization technique to show a dynamic goal recognition model’s performance over the course of a player’s goal-seeking behavior. Deep LSTMs, which are capable of both sequentially and hierarchically extracting salient features of player behaviors, show significant promise as a goal recognition approach for open-world digital games.

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