Applying Learning by Observation and Case-Based Reasoning to Improve Commercial RTS Game AI

Robertson, Glen (The University of Auckland)

AAAI Conferences 

The high degree of difficulty leads academic Despite increasing academic interest in video game Artificial researchers to create complex AI agents which attempt Intelligence (AI) over the past decade, and a rapidly to deal with the challenges but require large amounts changing games industry which often competes on new technology of development effort. The simpler commercial game agents (Laird and VanLent 2001), AI in video games has not are unable to adapt to situations unforeseen by their developers, improved as much as graphics, sound, animation or gameplay making them monotonous or easily exploitable (Mehta et al. 2009; Tozour 2002). Adoption of academic by human players (Baumgarten, Colton, and Morris 2009; research in AI is slow, likely because the industry Tozour 2002).

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