Mars: Situated Inductive Reasoning in an Open-World Environment Xiaojuan Tang

Neural Information Processing Systems 

Large Language Models (LLMs) trained on massive corpora have shown remarkable success in knowledge-intensive tasks. Y et, most of them rely on pre-stored knowledge. Inducing new general knowledge from a specific environment and performing reasoning with the acquired knowledge-- situated inductive reasoning, is crucial and challenging for machine intelligence. In this paper, we design Mars, an interactive environment devised for situated inductive reasoning. It introduces counter-commonsense game mechanisms by modifying terrain, survival setting and task dependency while adhering to certain principles.

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