Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games
Chang, Yu-Han (University of Southern California) | Maheswaran, Rajiv (University of Southern California) | Levinboim, Tomer (University of Southern California) | Rajan, Vasudev (University of Southern California)
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce human-like behaviors in games. To create a believable and engaging game play experience, designers must ensure that their non-player characters (NPCs) behave in a human-like manner. Today, with the wide popularity of massively-multi-player online games, this goal may seem less important. However, if we can reliably produce human-like NPCs, this can open up an entirely new genre of game play. In this paper, we focus on emulating human behaviors in strategic game settings, and focus on a Social Ultimatum Game as the testbed for developing and evaluating a set of metrics for comparing various autonomous agents to human behavior collected from live experiments.
Oct-9-2011
- Country:
- North America > United States > California (0.14)
- Genre:
- Research Report (0.46)
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- Leisure & Entertainment > Games > Computer Games (0.54)
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