Towards Automatic Personalized Content Generation for Platform Games
Shaker, Noor (IT University of Copenhagen) | Yannakakis, Georgios (IT University of Copenhagen) | Togelius, Julian (IT University of Copenhagen)
In this paper, we show that personalized levels can be auto- matically generated for platform games. We build on previ- ous work, where models were derived that predicted player experience based on features of level design and on playing styles. These models are constructed using preference learn- ing, based on questionnaires administered to players after playing different levels. The contributions of the current pa- per are (1) more accurate models based on a much larger data set; (2) a mechanism for adapting level design parameters to given players and playing style; (3) evaluation of this adap- tation mechanism using both algorithmic and human players. The results indicate that the adaptation mechanism effectively optimizes level design parameters for particular players.
Oct-10-2010
- Country:
- North America > United States (0.47)
- Genre:
- Research Report
- New Finding (0.46)
- Experimental Study (0.46)
- Research Report
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology: