Predicting Army Combat Outcomes in StarCraft

Stanescu, Marius (University of Alberta) | Hernandez, Sergio Poo (University of Alberta) | Erickson, Graham (University of Alberta) | Greiner, Russel (University of Alberta) | Buro, Michael (University of Alberta)

AAAI Conferences 

Smart decision making at the tactical level is important for Artificial Intelligence (AI) agents to perform well in the domain of real-time strategy (RTS) games.  This paper presents a Bayesian model that can be used to predict the outcomes of isolated battles, as well as predict what units are needed to defeat a given army.  Model parameters are learned from simulated battles, in order to minimize the dependency on player skill.  We apply our model to the game of StarCraft,  with the end-goal of using the predictor as a module for making high-level combat decisions, and show that the model is capable of making accurate predictions.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found