Barnes, Tiffany (North Carolina State University) | Bown, Oliver (University of Sydney) | Buro, Michael (University of Alberta) | Cook, Michael (Goldsmiths College, University of London) | Eigenfeldt, Arne (Simon Fraser University) | Muñoz-Avila, Héctor (Lehigh University) | Ontañón, Santiago (Drexel University) | Pasquier, Philippe (Simon Fraser University) | Tomuro, Noriko (DePaul University) | Young, R. Michael (North Carolina State University) | Zook, Alexander (Georgia Institute of Technology)
The AIIDE-14 Workshop program was held Friday and Saturday, October 3–4, 2014 at North Carolina State University in Raleigh, North Carolina. The workshop program included five workshops covering a wide range of topics. The titles of the workshops held Friday were Games and Natural Language Processing, and Artificial Intelligence in Adversarial Real-Time Games. The titles of the workshops held Saturday were Diversity in Games Research, Experimental Artificial Intelligence in Games, and Musical Metacreation.
Riedl, Mark (Georgia Institute of Technology) | Sukthankar, Gita Reese (University of Central Florida) | Jhala, Arnav (University of California, Santa Cruz) | Zhu, Jichen (Drexel University) | Villar, Santiago Ontanon (Drexel University) | Buro, Michael (University of Alberta) | Churchill, David (University of Newfoundland)
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) was held October 8-12, 2012, at Stanford University in Palo Alto, California. The conference included a research and industry track as well as a demonstration program. The conference featured 16 technical papers, 16 posters, and one demonstration, along with invited speakers, the StarCraft Ai competition, a newly-introduced Doctoral Consortium, and 5 workshops.
Bulitko, Vadim (University of Alberta) | Riedl, Mark (Georgia Institute of Technology) | Jhala, Arnav (University of California, Santa Cruz) | Buro, Michael (University of Alberta) | Sturtevant, Nathan (University of Denver)
The Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment was held from October 11–14, 2011, on the campus of Stanford University near Palo Alto, California. The conference featured a research track, an industry track, a demo program, and three one-day workshops. This report summarizes the conference and related activities.