Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games

Hambly, Ben, Xu, Renyuan, Yang, Huining

arXiv.org Machine Learning 

Policy optimization algorithms have achieved substantial empirical successes in addressing a variety of non-cooperative multi-agent problems, including self-driving vehicles [17], real-time bidding games [8], and optimal execution in financial markets [6]. However, there have been few results from a theoretical perspective showing why such a class of reinforcement learning algorithms performs well with the presence of competition among agents. As a starting point to tackle this challenging problem, we investigate linear-quadratic games (LQGs) which can be seen as a generalization of the linear-quadratic regulator (LQR) from a single agent to multiple agents. In an LQG, all agents jointly control a linear state process, which may be in high dimensions, where the control (or action) from each individual agent has a linear impact on the state process. Each agent optimizes a quadratic cost function which depends on the state process, the control from this agent and/or the controls from the opponents.