Towards a Model of Puzznic

Espasa, Joan, Gent, Ian P., Miguel, Ian, Nightingale, Peter, Salamon, András Z., Villaret, Mateu

arXiv.org Artificial Intelligence 

We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three constraint programming approaches on a small set of benchmark instances. The planning approach is at present superior to the constraint programming approaches, but we outline proposals for improving the constraint models.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found