Policy Gradient with Expected Quadratic Utility Maximization: A New Mean-Variance Approach in Reinforcement Learning
Reinforcement learning (RL) and planning in Markov decision processes (MDPs) is one type of dynamic decisionmaking problem (Puterman, 1994; Bertsekas & Tsitsiklis, 1996; sut, 1998). While the typical objective is to maximize the expected cumulative reward, risk-aware decision-making has attracted attention in real-world applications, such as finance, robotics, and playing games (Geibel & Wysotzki, 2005; García & Fernández, 2015). The notion of risk in RL is related to the fact that even an optimal policy may perform poorly in some cases owing to the stochastic nature of the problem. To capture the risk, various criteria have been proposed, such as Value at Risk (Luenberger, 1998; Chow & Ghavamzadeh, 2014; Chow et al., 2017) and variance (Markowitz, 1952; Markowitz et al., 2000; Tamar et al., 2012; L.A. & Ghavamzadeh, 2013). Among them, we focus on the mean-variance tradeoff in RL problems. Typical mean-variance RL (MVRL) methods attempt to maximize the expected cumulative reward while maintaining the variance threshold (Tamar et al., 2012; L.A. & Ghavamzadeh, 2013; Prashanth & Ghavamzadeh, 2016; Xie et al., 2018; Bisi et al., 2020; Zhang et al., 2020). However, most existing MVRL methods suffer from high computational costs owing to the double sampling issue when approximating the gradient of the variance term (Tamar et al., 2012; L.A. & Ghavamzadeh, 2013; Prashanth & Ghavamzadeh, 2016). To avoid the double sampling issue, Xie et al. (2018) proposed a method based on the Legendre-Fenchel duality (Boyd & Vandenberghe, 2004). Although the method does not suffer from the double sampling issue, we cannot apply a standard policy gradient method and must use a coordinate descent algorithm.
Oct-3-2020
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- Asia > Japan
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- Europe > United Kingdom
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