A0C: Alpha Zero in Continuous Action Space
Moerland, Thomas M., Broekens, Joost, Plaat, Aske, Jonker, Catholijn M.
–arXiv.org Artificial Intelligence
A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, navigation and self-driving cars. This paper presents the necessary theoretical extensions of Alpha Zero to deal with continuous action space. We also provide some preliminary experiments on the Pendulum swing-up task, empirically showing the feasibility of our approach. Thereby, this work provides a first step towards the application of iterated search and learning in domains with a continuous action space.
arXiv.org Artificial Intelligence
May-24-2018
- Country:
- Genre:
- Research Report (0.82)
- Industry:
- Leisure & Entertainment > Games > Chess (0.34)
- Technology: