Rethinking Trajectory Prediction via "Team Game"

Wei, Zikai, Zhu, Xinge, Dai, Bo, Lin, Dahua

arXiv.org Artificial Intelligence 

To accurately predict trajectories in multi-agent settings, e.g. team games, it is important to effectively model the interactions among agents. Whereas a number of methods have been developed for this purpose, existing methods implicitly model these interactions as part of the deep net architecture. However, in the real world, interactions often exist at multiple levels, e.g. individuals may form groups, where interactions among groups and those among the individuals in the same group often follow significantly different patterns. In this paper, we present a novel formulation for multi-agent trajectory prediction, which explicitly introduces the concept of interactive group consensus via an interactive hierarchical latent space. This formulation allows group-level and individual-level interactions to be captured jointly, thus substantially improving the capability of modeling complex dynamics. On two multi-agent settings, i.e. team sports and pedestrians, the proposed framework consistently achieves superior performance compared to existing methods.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found