Tabular and Deep Reinforcement Learning for Gittins Index
Dhankar, Harshit, Mishra, Kshitij, Bodas, Tejas
In the realm of multi-arm bandit problems, the Gittins index policy is known to be optimal in maximizing the expected total discounted reward obtained from pulling the Markovian arms. In most realistic scenarios however, the Markovian state transition probabilities are unknown and therefore the Gittins indices cannot be computed. One can then resort to reinforcement learning (RL) algorithms that explore the state space to learn these indices while exploiting to maximize the reward collected. In this work, we propose tabular (QGI) and Deep RL (DGN) algorithms for learning the Gittins index that are based on the retirement formulation for the multi-arm bandit problem. When compared with existing RL algorithms that learn the Gittins index, our algorithms have a lower run time, require less storage space (small Q-table size in QGI and smaller replay buffer in DGN), and illustrate better empirical convergence to the Gittins index. This makes our algorithm well suited for problems with large state spaces and is a viable alternative to existing methods. As a key application, we demonstrate the use of our algorithms in minimizing the mean flowtime in a job scheduling problem when jobs are available in batches and have an unknown service time distribution. Markov decision processes (MDPs) are controlled stochastic processes where a decision maker is required to control the evolution of a Markov chain over its states space by suitably choosing actions that maximize the long-term payoffs. An interesting class of MDPs are the multi-armed bandits (MAB) where given K Markov chains (each Markov chain corresponds to a bandit arm), the decision maker is confronted with a K-tuple (state of each arm) and must choose to pull or activate exactly one arm and collect a corresponding reward.
May-2-2024
- Country:
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Genre:
- Research Report (0.82)