Disambiguate Gripper State in Grasp-Based Tasks: Pseudo-Tactile as Feedback Enables Pure Simulation Learning
Yang, Yifei, Chen, Lu, Song, Zherui, Chen, Yenan, Sun, Wentao, Zhou, Zhongxiang, Xiong, Rong, Wang, Yue
–arXiv.org Artificial Intelligence
-- Grasp-based manipulation tasks are fundamental to robots interacting with their environments, yet gripper state ambiguity significantly reduces the robustness of imitation learning policies for these tasks. Data-driven solutions face the challenge of high real-world data costs, while simulation data, despite its low costs, is limited by the sim-to-real gap. We identify the root cause of gripper state ambiguity as the lack of tactile feedback. T o address this, we propose a novel approach employing pseudo-tactile as feedback, inspired by the idea of using a force-controlled gripper as a tactile sensor . This method enhances policy robustness without additional data collection and hardware involvement, while providing a noise-free binary gripper state observation for the policy and thus facilitating pure simulation learning to unleash the power of simulation. Experimental results across three real-world grasp-based tasks demonstrate the necessity, effectiveness, and efficiency of our approach. Videos are available on Project Page. Grasp-based manipulation spans a wide range of tasks, from simple pick-and-place [1], [2] to more complex interactions like tool usage [3], [4], making it a fundamental capability for robots to engage with the environment. One promising way to teach robots these skills is imitation learning (IL) [5], [6], which enables robots to learn directly from expert demonstrations through supervised learning. The efficacy of IL is heavily dependent on the quantity and quality of the provided demonstrations.
arXiv.org Artificial Intelligence
Mar-31-2025
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