Implementing Behavior Trees using Three-Valued Logic
–arXiv.org Artificial Intelligence
BT occupies a middle ground between planning and Introduced by Isla in 2008 [1], behavior trees (BT) traditional control flow. Conventional programming scales constitute a control strategy for managing successful, failing poorly to game AI problems, while STRIPSinspired [7] and running tasks [2]; BT has applications in games, AI and approaches such as GOAP and HTN do cover wider problem robotics [3].
arXiv.org Artificial Intelligence
Nov-7-2020
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