Implementing Behavior Trees using Three-Valued Logic

de Souza, Thibaud

arXiv.org Artificial Intelligence 

BT occupies a middle ground between planning and Introduced by Isla in 2008 [1], behavior trees (BT) traditional control flow. Conventional programming scales constitute a control strategy for managing successful, failing poorly to game AI problems, while STRIPSinspired [7] and running tasks [2]; BT has applications in games, AI and approaches such as GOAP and HTN do cover wider problem robotics [3].

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