Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach
Peralez, Johan, Delage, Aurélien, Buffet, Olivier, Dibangoye, Jilles S.
–arXiv.org Artificial Intelligence
A recent theory shows that a multi-player decentralized partially observable Markov decision process can be transformed into an equivalent single-player game, enabling the application of \citeauthor{bellman}'s principle of optimality to solve the single-player game by breaking it down into single-stage subgames. However, this approach entangles the decision variables of all players at each single-stage subgame, resulting in backups with a double-exponential complexity. This paper demonstrates how to disentangle these decision variables while maintaining optimality under hierarchical information sharing, a prominent management style in our society. To achieve this, we apply the principle of optimality to solve any single-stage subgame by breaking it down further into smaller subgames, enabling us to make single-player decisions at a time. Our approach reveals that extensive-form games always exist with solutions to a single-stage subgame, significantly reducing time complexity. Our experimental results show that the algorithms leveraging these findings can scale up to much larger multi-player games without compromising optimality.
arXiv.org Artificial Intelligence
Feb-9-2024
- Country:
- Europe
- Netherlands (0.04)
- United Kingdom > England
- Cambridgeshire > Cambridge (0.04)
- North America > United States
- Europe
- Genre:
- Research Report > New Finding (0.66)
- Technology: