Discrete and Continuous Action Representation for Practical RL in Video Games
Delalleau, Olivier, Peter, Maxim, Alonso, Eloi, Logut, Adrien
–arXiv.org Artificial Intelligence
Olivier Delalleau * 1, Maxim Peter *, Eloi Alonso, Adrien Logut Ubisoft La Forge Abstract While most current research in Reinforcement Learning (RL) focuses on improving the performance of the algorithms in controlled environments, the use of RL under constraints like those met in the video game industry is rarely studied. Operating under such constraints, we propose Hybrid SAC, an extension of the Soft Actor-Critic algorithm able to handle discrete, continuous and parameterized actions in a principled way. We show that Hybrid SAC can successfully solve a high-speed driving task in one of our games, and is competitive with the state-of-the-art on parameterized actions benchmark tasks. We also explore the impact of using normalizing flows to enrich the expressiveness of the policy at minimal computational cost, and identify a potential undesired effect of SAC when used with normalizing flows, that may be addressed by optimizing a different objective. Introduction Reinforcement Learning (RL) applications in video games have recently seen massive advances coming from the research community, with agents trained to play Atari games from pixels (Mnih et al. 2015) or to be competitive with the best players in the world in complicated imperfect information games like DOT A 2 (OpenAI 2018) or StarCraft II (Vinyals et al. 2019a; 2019b). These systems have comparatively seen little use within the video game industry, and we believe lack of accessibility to be a major reason behind this. Indeed, really impressive results like those cited above are produced by large research groups with computational resources well beyond what is typically available within video game studios. Our contributions are geared towards industry practitioners, by sharing experiments and practical advice for using RL with a different set of constraints than those met in the research community.
arXiv.org Artificial Intelligence
Dec-23-2019
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- Research Report > New Finding (0.68)
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- Leisure & Entertainment > Games > Computer Games (1.00)
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