Physical Complexity of a Cognitive Artifact

Kardeş, Gülce, Krakauer, David, Grochow, Joshua

arXiv.org Artificial Intelligence 

There are currently two well established domains for studying general problem solving. The first describes strategies used by humans on both experimental and real-world tasks. Human problem solving is captured through a number of frameworks including skill acquisition [1] and automaticity [2], the application of expert knowledge [3, 4], the use of heuristics [5, 6], reinforcement learning and conditioning [7, 8], Bayesian inference [9, 10], analogy making [11, 12], collective intelligence and cognition [13, 14], simulation intelligence [15], the use of external representations [16, 17] and the synergy of mind and matter through exbodiment [18]. The second domain, computational problem solving, investigates algorithms that enable computers to tackle problems effectively . Within this domain, two branches especially pertinent to the present question are: (i) computational complexity theory, which analyzes the resources (time, memory, etc.) required to solve problems as functions of input size, typically in the asymptotic limit; and (ii) the study of search algorithms, which seeks efficient solutions to specific tasks (e.g., games and puzzles) by exploiting the combinatorial structure of state spaces, often via heuristics [19-22].

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