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Hyperphantasia: ABenchmark for Evaluating the Mental Visualization Capabilities of Multimodal LLMs

Neural Information Processing Systems

Mental visualization, the ability to construct and manipulate visual representations internally, is a core component of human cognition and plays a vital role in tasks involving reasoning, prediction, and abstraction. Despite the rapid progress of Multimodal Large Language Models (MLLMs), current benchmarks primarily assess passive visual perception, offering limited insight into the more active capability of internally constructing visual patterns to support problem solving. Yet mental visualization is a critical cognitive skill in humans, supporting abilities such as spatial navigation, predicting physical trajectories, and solving complex visual problems through imaginative simulation. To bridge this gap, we introduce Hyperphantasia, a synthetic benchmark designed to evaluate the mental visualization abilities of MLLMs through four carefully constructed puzzles. Each puzzle is procedurally generated and presented at three difficulty levels, enabling controlled analysis of model performance across increasing complexity. Our comprehensive evaluation of state-of-the-art models reveals a substantial gap between the performance of humans and MLLMs. Additionally, we explore the potential of reinforcement learning to improve visual simulation capabilities. Our findings suggest that while some models exhibit partial competence in recognizing visual patterns, robust mental visualization remains an open challenge for current MLLMs.


fb82011040977c7712409fbdb5456647-Paper-Conference.pdf

Neural Information Processing Systems

The paper proposes a novel machine learning-based approach to the pathfinding problem on extremely large graphs. This method leverages diffusion distance estimation via a neural network and uses beam search for pathfinding. We demonstrate its efficiency by finding solutions for 4x4x4 and 5x5x5 Rubik's cubes with unprecedentedly short solution lengths, outperforming all available solvers and introducing the first machine learning solver beyond the 3x3x3 case. In particular, it surpasses every single case of the combined best results in the Kaggle Santa 2023 challenge, which involved over 1,000 teams. For the 3x3x3 Rubik's cube, our approach achieves an optimality rate exceeding 98%, matching the performance of task-specific solvers and significantly outperforming prior solutions such as DeepCubeA (60.3%) and EfficientCube (69.6%). Our solution in its current implementation is approximately 25.6 times faster in solving 3x3x3 Rubik's cubes while requiring up to 8.5 times less model training time than the most efficient state-of-the-art competitor. Finally, it is demonstrated that even a single agent trained using a relatively small number of examples can robustly solve a broad range of puzzles represented by Cayley graphs of size up to 10145, confirming the generality of the proposed method. Alexander Chervov and Kirill Khoruzhii contributed equally to this work.


Creativity or Brute Force Using Brainteasers as a Window into the Problem Solving Abilities of Large Language Models

Neural Information Processing Systems

Accuracy remains a standard metric for evaluating AI systems, but it offers limited insight into how models arrive at their solutions. In this work, we introduce a benchmark based on brainteasers written in long narrative form to probe more deeply into the types of reasoning strategies that models employ. Brainteasers are well-suited for this goal because they can be solved with multiple approaches, such as a few-step solution that uses a creative insight or a longer solution that uses more brute force. We investigate large language models (LLMs) across multiple layers of reasoning, focusing not only on correctness but also on the quality and creativity of their solutions. We investigate many aspects of the reasoning process: (1) semantic parsing of the brainteasers into precise mathematical competition-style formats; (2) self-correcting solutions based on ground-truth solutions; (3) producing step-bystep sketches of solutions; and (4) making use of hints. We find that LLMs are in many cases able to find creative, insightful solutions to brainteasers, suggesting that they capture some of the capacities needed to solve novel problems in creative ways. Nonetheless, there also remain situations where they rely on brute force, despite the availability of more efficient, creative solutions, highlighting a potential direction for improving LLM reasoning.


The Illusion of Thinking: Understanding the Strengths and Limitations of Reasoning Models via the Lens of Problem Complexity

Neural Information Processing Systems

Recent generations of frontier language models have introduced Large Reasoning Models (LRMs) that generate detailed thinking processes before providing answers. While these models demonstrate improved performance on reasoning benchmarks, their fundamental capabilities, scaling properties, and limitations remain insufficiently understood. Current evaluations primarily focus on established mathematical and coding benchmarks, emphasizing final answer accuracy. However, this evaluation paradigm often suffers from data contamination and does not provide insights into the reasoning traces' structure and quality. In this work, we systematically investigate these gaps with the help of controllable puzzle environments that allow precise manipulation of compositional complexity while maintaining consistent logical structures.


Puzzles: Unbounded Video-Depth Augmentation for Scalable End-to-End 3DReconstruction

Neural Information Processing Systems

Multi-view 3D reconstruction remains a core challenge in computer vision. Recent methods, such as DUSt3R and its successors, directly regress pointmaps from image pairs without relying on known scene geometry or camera parameters. However, the performance of these models is constrained by the diversity and scale of available training data. In this work, we introduce Puzzles, a data augmentation strategy that synthesizes an unbounded volume of high-quality, posed video-depth data from just a single image or video clip. By simulating diverse camera trajectories and realistic scene geometry through targeted image transformations, Puzzles enhances data variety. Extensive experiments show that integrating Puzzles into existing video-based 3D reconstruction pipelines consistently boosts performance, all without modifying the underlying network architecture. Notably, models trained on only 10%of the original data, augmented with Puzzles, still achieve accuracy comparable to those trained on the full dataset.[Project


Logic.py: Bridging the Gap between LLMs and Constraint Solvers

Neural Information Processing Systems

We present a novel approach to formalise and solve search-based problems using large language models, which significantly improves upon previous state-of-theart results. We demonstrate the efficacy of this approach on benchmarks like the logic puzzles tasks in ZebraLogicBench. Instead of letting the LLM attempt to directly solve the puzzles, our method prompts the model to formalise the problem in a logic-focused, human-readable, domain-specific language (DSL) called Logic.py. This formalised representation is then solved using a constraint solver, leveraging the strengths of both the language model and the solver. Our approach achieves a remarkable 65% absolute improvement over the baseline performance of Llama 3.1 70B on ZebraLogicBench, increasing its accuracy to over 90%. This significant advancement demonstrates the potential of combining language models with domain-specific languages and auxiliary tools on traditionally challenging tasks for LLMs.


Generating Creative Chess Puzzles

Neural Information Processing Systems

While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these difficulties in the domain of chess puzzles. We start by benchmarking Generative AI architectures, and then introduce an RL framework with novel rewards based on chess engine search statistics to overcome some of those shortcomings. The rewards are designed to enhance a puzzle's uniqueness, counter-intuitiveness, diversity, and realism. Our RL approach dramatically increases counter-intuitive puzzle generation by 10x, from 0.22% (supervised) to 2.5%, surpassing existing dataset rates (2.1%) and the best Lichess-trained model (0.4%).


ENIGMATA: Scaling Logical Reasoning in Large Language Models with Synthetic Verifiable Puzzles

Neural Information Processing Systems

Large Language Models (LLMs), such as OpenAI's o1 and DeepSeek's R1, excel at advanced reasoning tasks like math and coding via Reinforcement Learning with Verifiable Rewards (RLVR), but still struggle with puzzles solvable by humans without domain knowledge. We introduce ENIGMATA, the first comprehensive suite tailored for improving LLMs with puzzle reasoning skills. It includes 36 tasks across 7 categories, each with: 1) a generator that produces unlimited examples with controllable difficulty, and 2) a rule-based verifier for automatic evaluation. This generator-verifier design supports scalable, multi-task RL training, fine-grained analysis, and seamless RLVR integration. We further propose ENIGMATA-Eval, a rigorous benchmark, and develop optimized multi-task RLVR strategies.


Puzzles: Unbounded Video-Depth Augmentation for Scalable End-to-End 3D Reconstruction

Neural Information Processing Systems

Multi-view 3D reconstruction remains a core challenge in computer vision. Recent methods, such as DUSt3R and its successors, directly regress pointmaps from image pairs without relying on known scene geometry or camera parameters. However, the performance of these models is constrained by the diversity and scale of available training data. In this work, we introduce Puzzles, a data augmentation strategy that synthesizes an unbounded volume of high-quality, posed video-depth data from just a single image or video clip. By simulating diverse camera trajectories and realistic scene geometry through targeted image transformations, Puzzles significantly enhances data variety. Extensive experiments show that integrating Puzzles into existing video based 3D reconstruction pipelines consistently boosts performance, all without modifying the underlying network architecture. Notably, models trained on only 10% of the original data, augmented with Puzzles, achieve accuracy comparable to those trained on the full dataset.


Open CaptchaWorld: A Comprehensive Web-based Platform for Testing and Benchmarking Multimodal LLM Agents

Neural Information Processing Systems

CAPTCHAs have been a critical bottleneck for deploying web agents in real-world applications, often blocking them from completing end-to-end automation tasks. While modern multimodal LLM agents have demonstrated impressive performance in static perception tasks, their ability to handle interactive, multi-step reasoning challenges like CAPTCHAs is largely untested.