Reinforcement Learning Agent for a 2D Shooter Game
Ackermann, Thomas, Spang, Moritz, Gardi, Hamza A. A.
–arXiv.org Artificial Intelligence
Reinforcement learning agents in complex game environments often suffer from sparse rewards, training instability, and poor sample efficiency. This paper presents a hybrid training approach that combines offline imitation learning with online reinforcement learning for a 2D shooter game agent. We implement a multi-head neural network with separate outputs for behavioral cloning and Q-learning, unified by shared feature extraction layers with attention mechanisms. Initial experiments using pure deep Q-Networks exhibited significant instability, with agents frequently reverting to poor policies despite occasional good performance. To address this, we developed a hybrid methodology that begins with behavioral cloning on demonstration data from rule-based agents, then transitions to reinforcement learning. Our hybrid approach achieves consistently above 70% win rate against rule-based opponents, substantially outperforming pure reinforcement learning methods which showed high variance and frequent performance degradation. The multi-head architecture enables effective knowledge transfer between learning modes while maintaining training stability. Results demonstrate that combining demonstration-based initialization with reinforcement learning optimization provides a robust solution for developing game AI agents in complex multi-agent environments where pure exploration proves insufficient.
arXiv.org Artificial Intelligence
Sep-19-2025
- Country:
- Europe > Germany > Baden-Württemberg > Karlsruhe Region > Karlsruhe (0.04)
- Genre:
- Research Report > New Finding (0.88)
- Industry:
- Information Technology (1.00)
- Leisure & Entertainment > Games
- Computer Games (1.00)
- Technology: