Evaluating GANs via Duality
Grnarova, Paulina, Levy, Kfir Y, Lucchi, Aurelien, Perraudin, Nathanael, Hofmann, Thomas, Krause, Andreas
Generative Adversarial Networks (GANs) have shown great results in accurately modeling complex distributions, but their training is known to be difficult due to instabilities caused by a challenging minimax optimization problem. This is especially troublesome given the lack of an evaluation metric that can reliably detect nonconvergent behaviors. We leverage the notion of duality gap from game theory in order to propose a novel convergence metric for GANs that has low computational cost. We verify the validity of the proposed metric for various test scenarios commonly used in the literature. In the past few years, generative models have become extremely popular in the machine learning community. This is largely due to the recent advances in the field of deep learning, which allowed deep neural generators to produce remarkable results for various tasks, including for example image generation (Radford et al., 2015). Two notable approaches in this area are variational auto-encoders (VAEs) (Kingma & Welling, 2013; Rezende et al., 2014), and generative adversarial networks (GAN) (Goodfellow et al., 2014). In this paper, we focus on GANs, which are especially attractive as they circumvent the notoriously hard optimization of the data likelihood and instead use an adversarial game approach for training a generator. Standard GAN approaches aim at finding a pure Nash Equilibrium by using traditional gradientbased techniques to minimize each players cost in an alternating fashion. However, the minimax objective of GANs makes the optimization process challenging.
Nov-13-2018
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- Europe > Switzerland (0.28)
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- Research Report (0.64)
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- Leisure & Entertainment > Games (0.54)
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