SimClass: A Classroom Speech Dataset Generated via Game Engine Simulation For Automatic Speech Recognition Research

Attia, Ahmed Adel, Liu, Jing, Espy-Wilson, Carl

arXiv.org Artificial Intelligence 

The scarcity of large-scale classroom speech data has hindered the development of AI-driven speech models for education. Public classroom datasets remain limited, and the lack of a dedicated classroom noise corpus prevents the use of standard data augmentation techniques. In this paper, we introduce a scalable methodology for synthesizing classroom noise using game engines, a framework that extends to other domains. Using this methodology, we present SimClass, a dataset that includes both a synthesized classroom noise corpus and a simulated classroom speech dataset. The speech data is generated by pairing a public children's speech corpus with Y ouTube lecture videos to approximate real classroom interactions in clean conditions. Our experiments on clean and noisy speech demonstrate that SimClass closely approximates real classroom speech, making it a valuable resource for developing robust speech recognition and enhancement models.

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