Identify As A Human Does: A Pathfinder of Next-Generation Anti-Cheat Framework for First-Person Shooter Games
Zhang, Jiayi, Sun, Chenxin, Gu, Yue, Zhang, Qingyu, Lin, Jiayi, Du, Xiaojiang, Qian, Chenxiong
–arXiv.org Artificial Intelligence
The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial losses for the game industry. Existing anti-cheat solutions have limitations, such as client-side hardware constraints, security risks, server-side unreliable methods, and both-sides suffer from a lack of comprehensive real-world datasets. To address these limitations, the paper proposes HAWK, a server-side FPS anti-cheat framework for the popular game CS:GO. HAWK utilizes machine learning techniques to mimic human experts' identification process, leverages novel multi-view features, and it is equipped with a well-defined workflow. The authors evaluate HAWK with the first large and real-world datasets containing multiple cheat types and cheating sophistication, and it exhibits promising efficiency and acceptable overheads, shorter ban times compared to the in-use anti-cheat, a significant reduction in manual labor, and the ability to capture cheaters who evaded official inspections.
arXiv.org Artificial Intelligence
Sep-23-2024
- Country:
- Asia (0.67)
- North America > United States
- California > San Francisco County
- San Francisco (0.14)
- New York (0.14)
- California > San Francisco County
- Genre:
- Research Report > Experimental Study (0.46)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology: