Learning and Planning in Feature Deception Games

Shi, Zheyuan Ryan, Procaccia, Ariel D., Chan, Kevin S., Venkatesan, Sridhar, Ben-Asher, Noam, Leslie, Nandi O., Kamhoua, Charles, Fang, Fei

arXiv.org Artificial Intelligence 

Today's high-stakes adversarial interactions feature attackers who constantly breach the ever-improving security measures. Deception mitigates the defender's loss by misleading the attacker to make suboptimal decisions. In order to formally reason about deception, we introduce the feature deception game (FDG), a domain-independent game-theoretic model and present a learning and planning framework. We make the following contributions. (1) We show that we can uniformly learn the adversary's preferences using data from a modest number of deception strategies. (2) We propose an approximation algorithm for finding the optimal deception strategy and show that the problem is NP-hard. (3) We perform extensive experiments to empirically validate our methods and results.

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