Co-Creative Level Design via Machine Learning
Guzdial, Matthew, Liao, Nicholas, Riedl, Mark
–arXiv.org Artificial Intelligence
Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at replicating the quality of existing game levels. However, it is unclear the extent to which they might benefit human designers. In this paper we present a framework for co-creative level design with a PLGML agent.
arXiv.org Artificial Intelligence
Sep-25-2018
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- Leisure & Entertainment > Games > Computer Games (1.00)
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