Open-ended Learning in Symmetric Zero-sum Games
Balduzzi, David, Garnelo, Marta, Bachrach, Yoram, Czarnecki, Wojciech M., Perolat, Julien, Jaderberg, Max, Graepel, Thore
Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of increasing strength. However, nontransitive games, such as rock-paper-scissors, can exhibit strategic cycles, and there is no longer a clear objective -- we want agents to increase in strength, but against whom is unclear. In this paper, we introduce a geometric framework for formulating agent objectives in zero-sum games, in order to construct adaptive sequences of objectives that yield open-ended learning. The framework allows us to reason about population performance in nontransitive games, and enables the development of a new algorithm (rectified Nash response, PSRO_rN) that uses game-theoretic niching to construct diverse populations of effective agents, producing a stronger set of agents than existing algorithms. We apply PSRO_rN to two highly nontransitive resource allocation games and find that PSRO_rN consistently outperforms the existing alternatives.
Jan-23-2019
- Country:
- Europe > United Kingdom (0.14)
- Genre:
- Research Report (0.64)
- Industry:
- Leisure & Entertainment > Games > Chess (0.48)
- Technology: