Learning Terrain-Adaptive Locomotion with Agile Behaviors by Imitating Animals

Li, Tingguang, Zhang, Yizheng, Zhang, Chong, Zhu, Qingxu, sheng, Jiapeng, Chi, Wanchao, Zhou, Cheng, Han, Lei

arXiv.org Artificial Intelligence 

In this paper, we present a general learning framework for controlling a quadruped robot that can mimic the behavior of real animals and traverse challenging terrains. Our method consists of two steps: an imitation learning step to learn from motions of real animals, and a terrain adaptation step to enable generalization to unseen terrains. We capture motions from a Labrador on various terrains to facilitate terrain adaptive locomotion. Our experiments demonstrate that our policy can traverse various terrains and produce a natural-looking behavior. We deployed our method on the real quadruped robot Max via zero-shot simulation-to-reality transfer, achieving a speed of 1.1 m/s on stairs climbing.

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