Level Generation with Quantum Reservoir Computing

Ferreira, João S., Fromholz, Pierre, Shaji, Hari, Wootton, James R.

arXiv.org Artificial Intelligence 

After many years of development, quantum computing hardware is rapidly developing towards commercialization. This has led to an explosion of interest in quantum algorithms and applications [1]. In the games industry the intersection of quantum computing and games has been explored for almost a decade [2]. Although most examples are currently within an educational context [3], the potential of quantum computing for procedural generation has started to be explored [4-7]. Here we go beyond this previous proof-of-principle work by developing an example of quantum procedural generation that can provide real-time generation of levels within a live game. Specifically, we explore a generative system based on Quantum Reservoir Computing (QRC) [8] to generate game levels.