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A Near-Optimal Best-of-Both-Worlds Algorithm for Online Learning with Feedback Graphs

Neural Information Processing Systems

We present a computationally efficient algorithm for learning in this framework that simultaneously achieves near-optimal regret bounds in both stochastic and adversarial environments.


A Near-Optimal Best-of-Both-Worlds Algorithm for Online Learning with Feedback Graphs

Neural Information Processing Systems

We present a computationally efficient algorithm for learning in this framework that simultaneously achieves near-optimal regret bounds in both stochastic and adversarial environments.



Online Learning with Probing for Sequential User-Centric Selection

arXiv.org Machine Learning

We formalize sequential decision-making with information acquisition as the probing-augmented user-centric selection (PUCS) framework, where a learner first probes a subset of arms to obtain side information on resources and rewards, and then assigns $K$ plays to $M$ arms. PUCS covers applications such as ridesharing, wireless scheduling, and content recommendation, in which both resources and payoffs are initially unknown and probing is costly. For the offline setting with known distributions, we present a greedy probing algorithm with a constant-factor approximation guarantee $ฮถ= (e-1)/(2e-1)$. For the online setting with unknown distributions, we introduce OLPA, a stochastic combinatorial bandit algorithm that achieves a regret bound $\mathcal{O}(\sqrt{T} + \ln^{2} T)$. We also prove a lower bound $ฮฉ(\sqrt{T})$, showing that the upper bound is tight up to logarithmic factors. Experiments on real-world data demonstrate the effectiveness of our solutions.


A Large-Scale Web Search Dataset for Federated Online Learning to Rank

arXiv.org Artificial Intelligence

The centralized collection of search interaction logs for training ranking models raises significant privacy concerns. Federated Online Learning to Rank (FOLTR) offers a privacy-preserving alternative by enabling collaborative model training without sharing raw user data. However, benchmarks in FOLTR are largely based on random partitioning of classical learning-to-rank datasets, simulated user clicks, and the assumption of synchronous client participation. This oversimplifies real-world dynamics and undermines the realism of experimental results. We present AOL4FOLTR, a large-scale web search dataset with 2.6 million queries from 10,000 users. Our dataset addresses key limitations of existing benchmarks by including user identifiers, real click data, and query timestamps, enabling realistic user partitioning, behavior modeling, and asynchronous federated learning scenarios.


Best-of-All-Worlds Bounds for Online Learning with Feedback Graphs

Neural Information Processing Systems

We study the online learning with feedback graphs framework introduced by Man-nor and Shamir [24], in which the feedback received by the online learner is specified by a graphnull over the available actions.