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 Planning & Scheduling


Validating Domains and Plans for Temporal Planning via Encoding into Infinite-State Linear Temporal Logic

AAAI Conferences

Temporal planning is an active research area of Artificial Intelligence because of its many applications ranging from roboticsto logistics and beyond. Traditionally, authors focused on theautomatic synthesis of plans given a formal representation of thedomain and of the problem. However, the effectiveness of suchtechniques is limited by the complexity of the modeling phase: it ishard to produce a correct model for the planning problem at hand. In this paper, we present a technique to simplify the creation ofcorrect models by leveraging formal-verification tools for automaticvalidation. We start by using the ANML language, a very expressivelanguage for temporal planning problems that has been recentlypresented. We chose ANML because of its usability andreadability. Then, we present a sound-and-complete, formal encodingof the language into Linear Temporal Logic over predicates withinfinite-state variables. Thanks to this reduction, we enable theformal verification of several relevant properties over the planningproblem, providing useful feedback to the modeler.


Human-Aware Plan Recognition

AAAI Conferences

Plan recognition aims to recognize target plans given observed actions with history plan libraries ordomain models in hand. Despite of the success of previous plan recognition approaches, they all neglect the impact of human preferences on plans. For example, a kid in a shopping mall might prefer to "executing'' a plan of playing in water park, while an adult might prefer to "executing'' a plan of having a cup of coffee. It could be helpful for improving the plan recognition accuracy to consider human preferences on plans. We assume there are historical rating scores on a subset of plans given by humans, and action sequences observed on humans. We estimate unknown rating scores based on rating scores in hand using an off-the-shelf collaborative filtering approach. We then discover plans to best explain the estimated rating scores and observed actions using a skip-gram based approach. In the experiment, we evaluate our approach in three planning domains to demonstrate its effectiveness.


Diagnosability Planning for Controllable Discrete Event Systems

AAAI Conferences

In this paper, we propose an approach to ensure the diagnosability of a partially controllable system. Given a model of correct and faulty behaviors of a partially observable discrete event system, equipped with a set of elementary actions that do not intertwine with autonomous events, we search a diagnosability plan, i.e., a sequence of applicable actions that leads the system from an initial belief state (a set of potentially current states) to a diagnosable belief state, in which the system is then left to run freely. This helps in reducing the diagnosis interaction with running systems and can be applied, e.g., on the output of a repair plan, like in power networks. The two successive stages of this approach keep diagnosability planning, including diagnosability tests, in PSpace in comparison to the Exptime test for the more complex active diagnosability used usually in such cases. For this, we propose to construct incrementally the twin plant structure of the given system and to exploit its parts already constructed while testing the candidate plans and constructing its next parts. This helps in pruning the twin plant constructions and many non-diagnosability plan tests. We have created a special benchmark and tested three proposed methods, according to the recycling level of twin plants construction, with one cost function used for plan optimality and an optional heuristics.


On the Disruptive Effectiveness of Automated Planning for LTL f -Based Trace Alignment

AAAI Conferences

One major task in business process management is that of aligning real process execution traces to a process model by (minimally) introducing and eliminating steps. Here, we look at declarative process specifications expressed in Linear Temporal Logic on finite traces (LTLf). We provide a sound and complete technique to synthesize the alignment instructions relying on finite automata theoretic manipulations. Such a technique can be effectively implemented by using planning technology. Notably, the resulting planning-based alignment system significantly outperforms all current state-of-the-art ad-hoc alignment systems. We report an in-depth experimental study that supports this claim.


Integrating the Cognitive with the Physical: Musical Path Planning for an Improvising Robot

AAAI Conferences

Embodied cognition is a theory stating that the processes and functions comprising the human mind are influenced by a person's physical body. Embodied musical cognition is a theory of the musical mind stating that the person's body largely influences his or her musical experiences and actions (such as performing, learning, or listening to music). In this work, a proof of concept demonstrating the utility of an embodied musical cognition for robotic musicianship is described. Though alternative theories attempting to explain human musical cognition exist (such as cognitivism and connectionism), this work contends that the integration of physical constraints and musical knowledge is vital for a robot in order to optimize note generating decisions based on limitations of sound generating motion and enable more engaging performance through increased coherence between the generated music and sound accompanying motion. Moreover, such a system allows for efficient and autonomous exploration of the relationship between music and physicality and the resulting music that is contingent on such a connection.


Goal Operations for Cognitive Systems

AAAI Conferences

Cognitive agents operating in complex and dynamic domains benefit from significant goal management. Operations on goals include formulation, selection, change, monitoring and delegation in addition to goal achievement. Here we model these operations as transformations on goals. An agent may observe events that affect the agent’s ability to achieve its goals. Hence goal transformations allow unachievable goals to be converted into similar achievable goals. This paper examines an implementation of goal change within a cognitive architecture. We introduce goal transformation at the metacognitive level as well as goal transformation in an automated planner and discuss the costs and benefits of each approach. We evaluate goal change in the MIDCA architecture using a resource-restricted planning domain, demonstrating a performance benefit due to goal operations.


Problem Formulation for Accommodation Support in Plan-Based Interactive Narratives

AAAI Conferences

Branching story games have gained popularity for adapting to user actions within a story world. An active area of Interactive Narrative (IN) research uses automated planning to generate story plans as it can lighten the authorial burden of writing a branching story. Branches can be generated from a declarative representation rather than hand-crafted. A goal of an Experience Manager (EM) is to guide a user through a space of desirable narrative trajectories, or story branches, in an IN. However, in the cases when an EM must accommodate user actions and mediate them from a desired narrative trajectory to a new narrative trajectory, automated planning’s authorial advantage becomes a liability as the available narrative trajectories are not known apriori. This limitation can lead to the EM choosing a new narrative trajectory that is not coherent with the previous one and may result in a negative user experience. The goal of my research is to develop a problem formulation methodology for story planning problems that elicits the available narrative trajectories enabling an EM to execute more coherent accommodations.


Fast SSP Solvers Using Short-Sighted Labeling

AAAI Conferences

State-of-the-art methods for solving SSPs often work by limiting planning to restricted regions of the state space. The resulting problems can then be solved quickly, and the process is repeated during execution when states outside the restricted region are encountered. Typically, these approaches focus on states that are within some distance measure of the start state (e.g., number of actions or probability of being reached). However, these short-sighted approaches make it difficult to propagate information from states that are closer to a goal than to the start state, thus missing opportunities to improve planning. We present an alternative approach in which short-sightedness is used only to determine whether a state should be labeled as solved or not, but otherwise the set of states that can be accounted for during planning is unrestricted. Based on this idea, we propose the FLARES algorithm and show that it performs consistently well on a wide range of benchmark problems.


Collaborative Planning with Encoding of Users' High-Level Strategies

AAAI Conferences

The generation of near-optimal plans for multi-agent systems with numerical states and temporal actions is computationally challenging. Current off-the-shelf planners can take a very long time before generating a near-optimal solution. In an effort to reduce plan computation time, increase the quality of the resulting plans, and make them more interpretable by humans, we explore collaborative planning techniques that actively involve human users in plan generation. Specifically, we explore a framework in which users provide high-level strategies encoded as soft preferences to guide the low-level search of the planner. Through human subject experimentation, we empirically demonstrate that this approach results in statistically significant improvements to plan quality, without substantially increasing computation time. We also show that the resulting plans achieve greater similarity to those generated by humans with regard to the produced sequences of actions, as compared to plans that do not incorporate user-provided strategies.


Grid Pathfinding on the 2 k Neighborhoods

AAAI Conferences

Grid pathfinding, an old AI problem, is central for the development of navigation systems for autonomous agents. A surprising fact about the vast literature on this problem is that very limited neighborhoods have been studied. Indeed, only the 4- and 8-neighborhoods are usually considered, and rarely the 16-neighborhood. This paper describes three contributions that enable the construction of effective grid path planners for extended 2 k -neighborhoods. First, we provide a simple recursive definition of the 2 k -neighborhood in terms of the 2 k –1 -neighborhood. Second, we derive distance functions, for any k >1, which allow us to propose admissible heurisitics which are perfect for obstacle-free grids. Third, we describe a canonical ordering which allows us to implement a version of A* whose performance scales well when increasing k . Our empirical evaluation shows that the heuristics we propose are superior to the Euclidean distance (ED) when regular A* is used. For grids beyond 64 the overhead of computing the heuristic yields decreased time performance compared to the ED. We found also that a configuration of our A*-based implementation, without canonical orders, is competitive with the "any-angle" path planner Theta$^*$ both in terms of solution quality and runtime.