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 Planning & Scheduling


Add Data into Business Process Verification: Bridging the Gap between Theory and Practice

AAAI Conferences

The need to extend business process languages with the capability to model complex data objects along with the control flow perspective has lead to significant practical and theoretical advances in the field of Business Process Modeling (BPM).On the practical side, there are several suites for control flow and data modeling; nonetheless, when it comes to formal verification, the data perspective is abstracted away due to the intrinsic difficulty of handling unbounded data. On the theoretical side, there is significant literature providing decidability results for expressive data-aware processes. However, they struggle to produce a concrete impact as being far from real BPM architectures and, most of all, not providing actual verification tools. In this paper we aim at bridging such a gap: we provide a concrete framework which, on the one hand, being based on Petri Nets and relational models, is close to the widely used BPM suites, and on the other is grounded on solid formal basis which allow to perform formal verification tasks. Moreover, we show how to encode our framework in an action language so as to perform reachability analysis using virtually any state-of-the-art planner.


Collaborative Planning with Encoding of Users' High-Level Strategies

AAAI Conferences

The generation of near-optimal plans for multi-agent systems with numerical states and temporal actions is computationally challenging. Current off-the-shelf planners can take a very long time before generating a near-optimal solution. In an effort to reduce plan computation time, increase the quality of the resulting plans, and make them more interpretable by humans, we explore collaborative planning techniques that actively involve human users in plan generation. Specifically, we explore a framework in which users provide high-level strategies encoded as soft preferences to guide the low-level search of the planner. Through human subject experimentation, we empirically demonstrate that this approach results in statistically significant improvements to plan quality, without substantially increasing computation time. We also show that the resulting plans achieve greater similarity to those generated by humans with regard to the produced sequences of actions, as compared to plans that do not incorporate user-provided strategies.


Grid Pathfinding on the 2 k Neighborhoods

AAAI Conferences

Grid pathfinding, an old AI problem, is central for the development of navigation systems for autonomous agents. A surprising fact about the vast literature on this problem is that very limited neighborhoods have been studied. Indeed, only the 4- and 8-neighborhoods are usually considered, and rarely the 16-neighborhood. This paper describes three contributions that enable the construction of effective grid path planners for extended 2 k -neighborhoods. First, we provide a simple recursive definition of the 2 k -neighborhood in terms of the 2 k โ€“1 -neighborhood. Second, we derive distance functions, for any k >1, which allow us to propose admissible heurisitics which are perfect for obstacle-free grids. Third, we describe a canonical ordering which allows us to implement a version of A* whose performance scales well when increasing k . Our empirical evaluation shows that the heuristics we propose are superior to the Euclidean distance (ED) when regular A* is used. For grids beyond 64 the overhead of computing the heuristic yields decreased time performance compared to the ED. We found also that a configuration of our A*-based implementation, without canonical orders, is competitive with the "any-angle" path planner Theta$^*$ both in terms of solution quality and runtime.


Can artificial intelligence replace human intuition? The Indian Economist

#artificialintelligence

The International Conference for Automated Planning and Scheduling (ICAPS) hosts competitions every other year where computer systems try to find solutions to planning problems (such as scheduling flights). Researchers at MIT's Computer Science and Artificial Intelligence Laboratory are discovering processes to augment the technology by imbuing human intuition in them. This is another reminder of how far the developments in artificial intelligence have come along with their pace especially when posed against the economic progress and ethical understanding they demand. Automated planning and scheduling is an aspect of artificial intelligence that is concerned with constructing strategies for machines (intelligent agents, autonomous robots, etc.) based on factors like the observability, determinism and variables involved in the situation. ICAPS is a forum for researchers and practitioners to ensure progress in the field.


Landmark-Based Plan Recognition

arXiv.org Artificial Intelligence

Recognition of goals and plans using incomplete evidence from action execution can be done efficiently by using planning techniques. In many applications it is important to recognize goals and plans not only accurately, but also quickly. In this paper, we develop a heuristic approach for recognizing plans based on planning techniques that rely on ordering constraints to filter candidate goals from observations. These ordering constraints are called landmarks in the planning literature, which are facts or actions that cannot be avoided to achieve a goal. We show the applicability of planning landmarks in two settings: first, we use it directly to develop a heuristic-based plan recognition approach; second, we refine an existing planning-based plan recognition approach by pre-filtering its candidate goals. Our empirical evaluation shows that our approach is not only substantially more accurate than the state-of-the-art in all available datasets, it is also an order of magnitude faster.


Chance-Constrained Path Planning with Continuous Time Safety Guarantees

AAAI Conferences

We extend chance-constrained path planning with direct method into continuous time. Chance-constrained path planning is a method to obtain the optimal path satisfying a specified risk (or probability of failure) value. Previous work expects trajectories' states as discrete information with respect to time. This discretized encoding makes the conversion from probabilistic path planning to deterministic path planning easy. However, risk guarantees are only produced for the discrete time model. The probability of constraints violation in continuous time could be larger than the discretized risk values. To address this problem, we modified the constraint encoding and risk assessment method. First, we introduce a computationally efficient mean path securing method, which uses fewer binary variables as compared with prior work. Second, we note that the deviation of the actual trajectory from the mean trajectory can be considered as a Brownian motion, for which the reflection principle holds in general. Therefore, we take advantage of the reflection principle to bound the probability of the constraint violation in continuous time. In numerical simulations, we confirmed faster solution generation, and the probability guarantees of the path in the continuous time model, with deterioration in the objective function.


Active Preference Elicitation for Planning

AAAI Conferences

We consider the problem of actively eliciting preferences from a human by a planning system. While prior work in planning have explored the use of domain knowledge and preferences, they assume that the knowledge must be provided before the planner starts the planning process. Our work is in building more collaborative systems where a system can solicit advice as needed. We verify empirically that this approach lead to faster and better solutions, while reducing the burden on the human expert.


PDDL+ Planning with Temporal Pattern Databases

AAAI Conferences

The introduction of PDDL+ allowed more accurate representations of complex real-world problems of interest to the scientific community. However, PDDL+ problems are notoriously challenging to planners, requiring more advanced heuristics. We introduce the Temporal Pattern Database (TPDB), a new domain-independent heuristic technique designed for PDDL+ domains with mixed discrete/continuous behaviour, non-linear system dynamics, processes, and events. The pattern in the TPDB is obtained through an abstraction based on time and state discretisation. Our approach combines constraint relaxation and abstraction techniques, and uses solutions to the relaxed problem, as a guide to solving the concrete problem with a discretisation fine enough to satisfy the continuous model's constraints.


Abstracting from Observation-Equivalent Entities in Human Behavior Modeling

AAAI Conferences

Recognizing human behavior from noisy and ambiguous sensor data is a prerequisite for many applications such as context-aware assistance. The sensor data, however, often do not allow to distinguish between multiple entities, e.g. a presence sensor does not allow to distinguish between two persons i.e. both are observation-equivalent. Conventional algorithms, however, consider each of these entities separately during the inference of human behavior, leading to a high computational burden in scenarios where a large number of entities have to be considered. Therefore, these algorithms can only be applied to very limited scenarios. We analyzed the challenges appearing in these scenarios and revealed that considering observation-equivalent entities separately is one reason for the huge computational effort. Thus, we propose to exploit observation-equivalence by representing entities as a group and inferring about these groups of entities. We sketch a mechanism that exploits observation-equivalencies which we call lifted probabilistic inference. To compare this approach with conventional inference approaches, we adapted an office scenario from the literature so that it parametrizes observation-equivalent entities and simulated a corresponding dataset. This dataset can be used as a benchmark for the evaluation of different inference approaches with respect to observation-equivalence. We compare the number of states this approach, and a conventional inference algorithm is considering during inference on this benchmark dataset. On average, the conventional approach uses almost 200,000 states to cover the situations of the scenario during the inference whereas our lifted probabilistic inference approach uses less than 100 states. Thus, an observation-equivalent approach seems promising for a more efficient inference in scenarios with many observation-equivalent entities.


Dynamic Goal Recognition Using Windowed Action Sequences

AAAI Conferences

In goal recognition, the basic problem domain consists of the following: Recent advances in robotics and artificial intelligence have brought a variety of assistive robots designed to help humans - a set E of environment fluents; accomplish their goals. However, many have limited autonomy and lack the ability to seamlessly integrate with - a state S that is a value assignment to those fluents; human teams. One capability that can facilitate such humanrobot - a set A of actions that describe potential transitions between teaming is the robot's ability to recognize its teammates' states (with preconditions and effects defined over goals, and react appropriately. This function permits E, and parameterized over a set of environment objects the robot to actively assist the team and avoid performing O); and redundant or counterproductive actions.