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 Planning & Scheduling


Human Leading or Following Preferences: Effects on Human Perception of the Robot and the Human-Robot Collaboration

arXiv.org Artificial Intelligence

Achieving effective and seamless human-robot collaboration requires two key outcomes: enhanced team performance and fostering a positive human perception of both the robot and the collaboration. This paper investigates the capability of the proposed task planning framework to realize these objectives by integrating human leading/following preference and performance into its task allocation and scheduling processes. We designed a collaborative scenario wherein the robot autonomously collaborates with participants. The outcomes of the user study indicate that the proactive task planning framework successfully attains the aforementioned goals. We also explore the impact of participants' leadership and followership styles on their collaboration. The results reveal intriguing relationships between these factors, which warrant further investigation in future studies.


Fast Path Planning Through Large Collections of Safe Boxes

arXiv.org Artificial Intelligence

We present a fast algorithm for the design of smooth paths (or trajectories) that are constrained to lie in a collection of axis-aligned boxes. We consider the case where the number of these safe boxes is large, and basic preprocessing of them (such as finding their intersections) can be done offline. At runtime we quickly generate a smooth path between given initial and terminal positions. Our algorithm designs trajectories that are guaranteed to be safe at all times, and detects infeasibility whenever such a trajectory does not exist. Our algorithm is based on two subproblems that we can solve very efficiently: finding a shortest path in a weighted graph, and solving (multiple) convex optimal-control problems. We demonstrate the proposed path planner on large-scale numerical examples, and we provide an efficient open-source software implementation, fastpathplanning.


Symbolic Manipulation Planning with Discovered Object and Relational Predicates

arXiv.org Artificial Intelligence

Discovering the symbols and rules that can be used in long-horizon planning from a robot's unsupervised exploration of its environment and continuous sensorimotor experience is a challenging task. The previous studies proposed learning symbols from single or paired object interactions and planning with these symbols. In this work, we propose a system that learns rules with discovered object and relational symbols that encode an arbitrary number of objects and the relations between them, converts those rules to Planning Domain Description Language (PDDL), and generates plans that involve affordances of the arbitrary number of objects to achieve tasks. We validated our system with box-shaped objects in different sizes and showed that the system can develop a symbolic knowledge of pick-up, carry, and place operations, taking into account object compounds in different configurations, such as boxes would be carried together with a larger box that they are placed on. We also compared our method with the state-of-the-art methods and showed that planning with the operators defined over relational symbols gives better planning performance compared to the baselines.


Vision-based Learning for Drones: A Survey

arXiv.org Artificial Intelligence

Drones as advanced cyber-physical systems are undergoing a transformative shift with the advent of vision-based learning, a field that is rapidly gaining prominence due to its profound impact on drone autonomy and functionality. Different from existing task-specific surveys, this review offers a comprehensive overview of vision-based learning in drones, emphasizing its pivotal role in enhancing their operational capabilities under various scenarios. We start by elucidating the fundamental principles of vision-based learning, highlighting how it significantly improves drones' visual perception and decision-making processes. We then categorize vision-based control methods into indirect, semi-direct, and end-to-end approaches from the perception-control perspective. We further explore various applications of vision-based drones with learning capabilities, ranging from single-agent systems to more complex multi-agent and heterogeneous system scenarios, and underscore the challenges and innovations characterizing each area. Finally, we explore open questions and potential solutions, paving the way for ongoing research and development in this dynamic and rapidly evolving field. With growing large language models (LLMs) and embodied intelligence, vision-based learning for drones provides a promising but challenging road towards artificial general intelligence (AGI) in 3D physical world.


Towards Bridging the Gap between High-Level Reasoning and Execution on Robots

arXiv.org Artificial Intelligence

When reasoning about actions, e.g., by means of task planning or agent programming with Golog, the robot's actions are typically modeled on an abstract level, where complex actions such as picking up an object are treated as atomic primitives with deterministic effects and preconditions that only depend on the current state. However, when executing such an action on a robot it can no longer be seen as a primitive. Instead, action execution is a complex task involving multiple steps with additional temporal preconditions and timing constraints. Furthermore, the action may be noisy, e.g., producing erroneous sensing results and not always having the desired effects. While these aspects are typically ignored in reasoning tasks, they need to be dealt with during execution. In this thesis, we propose several approaches towards closing this gap.


PiP-X: Online feedback motion planning/replanning in dynamic environments using invariant funnels

arXiv.org Artificial Intelligence

Computing kinodynamically feasible motion plans and repairing them on-the-fly as the environment changes is a challenging, yet relevant problem in robot-navigation. We propose a novel online single-query sampling-based motion re-planning algorithm - PiP-X, using finite-time invariant sets - funnels. We combine concepts from sampling-based methods, nonlinear systems analysis and control theory to create a single framework that enables feedback motion re-planning for any general nonlinear dynamical system in dynamic workspaces. A volumetric funnel-graph is constructed using sampling-based methods, and an optimal funnel-path from robot configuration to a desired goal region is then determined by computing the shortest-path subtree in it. Analysing and formally quantifying the stability of trajectories using Lyapunov level-set theory ensures kinodynamic feasibility and guaranteed set-invariance of the solution-paths. The use of incremental search techniques and a pre-computed library of motion-primitives ensure that our method can be used for quick online rewiring of controllable motion plans in densely cluttered and dynamic environments. We represent traversability and sequencibility of trajectories together in the form of an augmented directed-graph, helping us leverage discrete graph-based replanning algorithms to efficiently recompute feasible and controllable motion plans that are volumetric in nature. We validate our approach on a simulated 6DOF quadrotor platform in a variety of scenarios within a maze and random forest environment. From repeated experiments, we analyse the performance in terms of algorithm-success and length of traversed-trajectory.


Developing Flying Explorer for Autonomous Digital Modelling in Wild Unknowns

arXiv.org Artificial Intelligence

This work presents an innovative solution for robotic odometry, path planning and exploration in wild unknown environments, focusing on digital modelling. The approach uses a minimum cost formulation with pseudo-randomly generated objectives, integrating multi-path planning and evaluation, with emphasis on full coverage of unknown maps based on feasible boundaries of interest. The evaluation carried out on a robotic platform with a lightweight 3D LiDAR sensor model, assesses the consistency and efficiency in exploring completely unknown subterranean-like areas. The algorithm allows for dynamic changes to the desired target and behaviour. At the same time, the paper details the design of AREX, highlighting its robust localisation, mapping and efficient exploration target selection capabilities, with a focus on continuity in exploration direction for increased efficiency and reduced odometry errors. The real-time, high-precision environmental perception module is identified as critical for accurate obstacle avoidance and exploration boundary identification.


Minimally-intrusive Navigation in Dense Crowds with Integrated Macro and Micro-level Dynamics

arXiv.org Artificial Intelligence

In mobile robot navigation, despite advancements, the generation of optimal paths often disrupts pedestrian areas. To tackle this, we propose three key contributions to improve human-robot coexistence in shared spaces. Firstly, we have established a comprehensive framework to understand disturbances at individual and flow levels. Our framework provides specialized computational strategies for in-depth studies of human-robot interactions from both micro and macro perspectives. By employing novel penalty terms, namely Flow Disturbance Penalty (FDP) and Individual Disturbance Penalty (IDP), our framework facilitates a more nuanced assessment and analysis of the robot navigation's impact on pedestrians. Secondly, we introduce an innovative sampling-based navigation system that adeptly integrates a suite of safety measures with the predictability of robotic movements. This system not only accounts for traditional factors such as trajectory length and travel time but also actively incorporates pedestrian awareness. Our navigation system aims to minimize disturbances and promote harmonious coexistence by considering safety protocols, trajectory clarity, and pedestrian engagement. Lastly, we validate our algorithm's effectiveness and real-time performance through simulations and real-world tests, demonstrating its ability to navigate with minimal pedestrian disturbance in various environments.


Assisted Path Planning for a UGV-UAV Team Through a Stochastic Network

arXiv.org Artificial Intelligence

In this article, we consider a multi-agent path planning problem in a stochastic environment. The environment, which can be an urban road network, is represented by a graph where the travel time for selected road segments (impeded edges) is a random variable because of traffic congestion. An unmanned ground vehicle (UGV) wishes to travel from a starting location to a destination while minimizing the arrival time at the destination. UGV can traverse through an impeded edge but the true travel time is only realized at the end of that edge. This implies that the UGV can potentially get stuck in an impeded edge with high travel time. A support vehicle, such as an unmanned aerial vehicle (UAV) is simultaneously deployed from its starting position to assist the UGV by inspecting and realizing the true cost of impeded edges. With the updated information from UAV, UGV can efficiently reroute its path to the destination. The UGV does not wait at any time until it reaches the destination. The UAV is permitted to terminate its path at any vertex. The goal is then to develop an online algorithm to determine efficient paths for the UGV and the UAV based on the current information so that the UGV reaches the destination in minimum time. We refer to this problem as Stochastic Assisted Path Planning (SAPP). We present Dynamic $k$-Shortest Path Planning (D*KSPP) algorithm for the UGV planning and Rural Postman Problem (RPP) formulation for the UAV planning. Due to the scalability challenges of RPP, we also present a heuristic based Priority Assignment Algorithm (PAA) for the UAV planning. Computational results are presented to corroborate the effectiveness of the proposed algorithm to solve SAPP.


Feature Space Exploration For Planning Initial Benthic AUV Surveys

arXiv.org Artificial Intelligence

Special-purpose Autonomous Underwater Vehicles (AUVs) are utilised for benthic (seafloor) surveys, where the vehicle collects optical imagery of the seafloor. Due to the small-sensor footprint of the cameras and the vast areas to be surveyed, these AUVs can not feasibly collect full coverage imagery of areas larger than a few tens of thousands of square meters. Therefore it is necessary for AUV paths to sample the surveys areas sparsely, yet effectively. Broad-scale acoustic bathymetric data is readily available over large areas, and is often a useful prior of seafloor cover. As such, prior bathymetry can be used to guide AUV data collection. This research proposes methods for planning initial AUV surveys that efficiently explore a feature space representation of the bathymetry, in order to sample from a diverse set of bathymetric terrain. This will enable the AUV to visit areas that likely contain unique habitats and are representative of the entire survey site. We propose several information gathering planners that utilise a feature space exploration reward, to plan freeform paths or to optimise the placement of a survey template. The suitability of these methods to plan AUV surveys is evaluated based on the coverage of the feature space and also the ability to visit all classes of benthic habitat on the initial dive. Informative planners based on Rapidly-expanding Random Trees (RRT) and Monte-Carlo Tree Search (MCTS) were found to be the most effective. This is a valuable tool for AUV surveys as it increases the utility of initial dives. It also delivers a comprehensive training set to learn a relationship between acoustic bathymetry and visually-derived seafloor classifications.