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 Personal Assistant Systems


LICM: Effective and Efficient Long Interest Chain Modeling for News Recommendation

arXiv.org Artificial Intelligence

Accurately recommending personalized candidate news articles to users has always been the core challenge of news recommendation system. News recommendations often require modeling of user interests to match candidate news. Recent efforts have primarily focused on extract local subgraph information, the lack of a comprehensive global news graph extraction has hindered the ability to utilize global news information collaboratively among similar users. To overcome these limitations, we propose an effective and efficient Long Interest Chain Modeling for News Recommendation(LICM), which combines neighbor interest with long-chain interest distilled from a global news click graph based on the collaborative of similar users to enhance news recommendation. For a global news graph based on the click history of all users, long chain interest generated from it can better utilize the high-dimensional information within it, enhancing the effectiveness of collaborative recommendations. We therefore design a comprehensive selection mechanism and interest encoder to obtain long-chain interest from the global graph. Finally, we use a gated network to integrate long-chain information with neighbor information to achieve the final user representation. Experiment results on real-world datasets validate the effectiveness and efficiency of our model to improve the performance of news recommendation.


Adversarial Text Rewriting for Text-aware Recommender Systems

arXiv.org Artificial Intelligence

Text-aware recommender systems incorporate rich textual features, such as titles and descriptions, to generate item recommendations for users. The use of textual features helps mitigate cold-start problems, and thus, such recommender systems have attracted increased attention. However, we argue that the dependency on item descriptions makes the recommender system vulnerable to manipulation by adversarial sellers on e-commerce platforms. In this paper, we explore the possibility of such manipulation by proposing a new text rewriting framework to attack text-aware recommender systems. We show that the rewriting attack can be exploited by sellers to unfairly uprank their products, even though the adversarially rewritten descriptions are perceived as realistic by human evaluators. Methodologically, we investigate two different variations to carry out text rewriting attacks: (1) two-phase fine-tuning for greater attack performance, and (2) in-context learning for higher text rewriting quality. Experiments spanning 3 different datasets and 4 existing approaches demonstrate that recommender systems exhibit vulnerability against the proposed text rewriting attack. Our work adds to the existing literature around the robustness of recommender systems, while highlighting a new dimension of vulnerability in the age of large-scale automated text generation.


A Natural Language Processing Framework for Hotel Recommendation Based on Users' Text Reviews

arXiv.org Artificial Intelligence

Recently, the application of Artificial Intelligence algorithms in hotel recommendation systems has become an increasingly popular topic. One such method that has proven to be effective in this field is Deep Learning, especially Natural Language processing models, which are able to extract semantic knowledge from user's text reviews to create more efficient recommendation systems. This can lead to the development of intelligent models that can classify a user's preferences and emotions based on their feedback in the form of text reviews about their hotel stay experience. In this study, we propose a Natural Language Processing framework that utilizes customer text reviews to provide personalized recommendations for the most appropriate hotel based on their preferences. The framework is based on Bidirectional Encoder Representations from Transformers (BERT) and a fine-tuning/validation pipeline that categorizes customer hotel review texts into "Bad," "Good," or "Excellent" recommended hotels. Our findings indicate that the hotel recommendation system we propose can significantly enhance the user experience of booking accommodations by providing personalized recommendations based on user preferences and previous booking history.


Exploiting Preferences in Loss Functions for Sequential Recommendation via Weak Transitivity

arXiv.org Artificial Intelligence

A choice of optimization objective is immensely pivotal in the design of a recommender system as it affects the general modeling process of a user's intent from previous interactions. Existing approaches mainly adhere to three categories of loss functions: pairwise, pointwise, and setwise loss functions. Despite their effectiveness, a critical and common drawback of such objectives is viewing the next observed item as a unique positive while considering all remaining items equally negative. Such a binary label assignment is generally limited to assuring a higher recommendation score of the positive item, neglecting potential structures induced by varying preferences between other unobserved items. To alleviate this issue, we propose a novel method that extends original objectives to explicitly leverage the different levels of preferences as relative orders between their scores. Finally, we demonstrate the superior performance of our method compared to baseline objectives.


Neural Graph Matching for Video Retrieval in Large-Scale Video-driven E-commerce

arXiv.org Artificial Intelligence

With the rapid development of the short video industry, traditional e-commerce has encountered a new paradigm, video-driven e-commerce, which leverages attractive videos for product showcases and provides both video and item services for users. Benefitting from the dynamic and visualized introduction of items,video-driven e-commerce has shown huge potential in stimulating consumer confidence and promoting sales. In this paper, we focus on the video retrieval task, facing the following challenges: (1) Howto handle the heterogeneities among users, items, and videos? (2)How to mine the complementarity between items and videos for better user understanding? In this paper, we first leverage the dual graph to model the co-existing of user-video and user-item interactions in video-driven e-commerce and innovatively reduce user preference understanding to a graph matching problem. To solve it, we further propose a novel bi-level Graph Matching Network(GMN), which mainly consists of node- and preference-level graph matching. Given a user, node-level graph matching aims to match videos and items, while preference-level graph matching aims to match multiple user preferences extracted from both videos and items. Then the proposed GMN can generate and improve user embedding by aggregating matched nodes or preferences from the dual graph in a bi-level manner. Comprehensive experiments show the superiority of the proposed GMN with significant improvements over state-of-the-art approaches (e.g., AUC+1.9% and CTR+7.15%). We have developed it on a well-known video-driven e-commerce platform, serving hundreds of millions of users every day


Graph Representation Learning via Causal Diffusion for Out-of-Distribution Recommendation

arXiv.org Artificial Intelligence

Graph Neural Networks (GNNs)-based recommendation algorithms typically assume that training and testing data are drawn from independent and identically distributed (IID) spaces. However, this assumption often fails in the presence of out-of-distribution (OOD) data, resulting in significant performance degradation. In this study, we construct a Structural Causal Model (SCM) to analyze interaction data, revealing that environmental confounders (e.g., the COVID-19 pandemic) lead to unstable correlations in GNN-based models, thus impairing their generalization to OOD data. To address this issue, we propose a novel approach, graph representation learning via causal diffusion (CausalDiffRec) for OOD recommendation. This method enhances the model's generalization on OOD data by eliminating environmental confounding factors and learning invariant graph representations. Specifically, we use backdoor adjustment and variational inference to infer the real environmental distribution, thereby eliminating the impact of environmental confounders. This inferred distribution is then used as prior knowledge to guide the representation learning in the reverse phase of the diffusion process to learn the invariant representation. In addition, we provide a theoretical derivation that proves optimizing the objective function of CausalDiffRec can encourage the model to learn environment-invariant graph representations, thereby achieving excellent generalization performance in recommendations under distribution shifts. Our extensive experiments validate the effectiveness of CausalDiffRec in improving the generalization of OOD data, and the average improvement is up to 10.69% on Food, 18.83% on KuaiRec, 22.41% on Yelp2018, and 11.65% on Douban datasets.


Belgian researchers found a huge privacy hole in six dating apps

Engadget

TechCrunch reported that a group of researchers from the university KU Leuven in Belgium identified six popular dating apps that malicious users can use to pinpoint the near-exact location of other users. Dating apps including Hinge, Happn, Bumble, Grindr, Badoo and Hily all exhibited some form of "trilateration" that could expose users' approximate locations, which prompted some of the apps to take action and tighten their security, according to the published paper. The term "trilateration" refers to a three-point measurement used in GPS to determine the relative distance to a target. The six named apps fell into one of three categories of trilateration" including "exact distance trilateration" in which a target is accurate to "at least a 111m by 111m square (at the equator)," "round distance trilateration" or "oracle trilateration" in which distance filters are used to approximate a rounded area much like a Venn diagram. Grindr is "susceptible to exact distance trilateration" while Happn falls under "rounded distance trilateration."


Semantic Codebook Learning for Dynamic Recommendation Models

arXiv.org Artificial Intelligence

Dynamic sequential recommendation (DSR) can generate model parameters based on user behavior to improve the personalization of sequential recommendation under various user preferences. However, it faces the challenges of large parameter search space and sparse and noisy user-item interactions, which reduces the applicability of the generated model parameters. The Semantic Codebook Learning for Dynamic Recommendation Models (SOLID) framework presents a significant advancement in DSR by effectively tackling these challenges. By transforming item sequences into semantic sequences and employing a dual parameter model, SOLID compresses the parameter generation search space and leverages homogeneity within the recommendation system. The introduction of the semantic metacode and semantic codebook, which stores disentangled item representations, ensures robust and accurate parameter generation. Extensive experiments demonstrates that SOLID consistently outperforms existing DSR, delivering more accurate, stable, and robust recommendations.


Review of Explainable Graph-Based Recommender Systems

arXiv.org Artificial Intelligence

Explainability of recommender systems has become essential to ensure users' trust and satisfaction. Various types of explainable recommender systems have been proposed including explainable graph-based recommender systems. This review paper discusses state-of-the-art approaches of these systems and categorizes them based on three aspects: learning methods, explaining methods, and explanation types. It also explores the commonly used datasets, explainability evaluation methods, and future directions of this research area. Compared with the existing review papers, this paper focuses on explainability based on graphs and covers the topics required for developing novel explainable graph-based recommender systems.


A New Type of Foundation Model Based on Recordings of People's Emotions and Physiology

arXiv.org Artificial Intelligence

Foundation models have had a big impact in recent years and billions of dollars are being invested in them in the current AI boom. The more popular ones, such as Chat-GPT, are trained on large amounts of data from the Internet, and then reinforcement learning, RAG, prompt engineering and cognitive modelling are used to fine-tune and augment their behavior. This technology has been used to create models of individual people, such as Caryn Marjorie. However, these chatbots are not based on people's actual emotional and physiological responses to their environment, so they are, at best, surface-level approximations to the characters they are imitating. This paper describes how a new type of foundation model - a first-person foundation model - could be created from recordings of what a person sees and hears as well as their emotional and physiological reactions to these stimuli. A first-person foundation model would map environmental stimuli to a person's emotional and physiological states, and map a person's emotional and physiological states to their behavior. First-person foundation models have many exciting applications, including a new type of recommendation engine, personal assistants, generative adversarial networks, dating and recruitment. To obtain training data for a first-person foundation model, we have developed a recording rig that captures what the wearer is seeing and hearing as well as their emotional and physiological states. This novel source of data could help to address the shortage of new data for building the next generation of foundation models.