Expert Systems
DWE+: Dual-Way Matching Enhanced Framework for Multimodal Entity Linking
Song, Shezheng, Li, Shasha, Zhao, Shan, Li, Xiaopeng, Wang, Chengyu, Yu, Jie, Ma, Jun, Yan, Tianwei, Ji, Bin, Mao, Xiaoguang
Multimodal entity linking (MEL) aims to utilize multimodal information (usually textual and visual information) to link ambiguous mentions to unambiguous entities in knowledge base. Current methods facing main issues: (1)treating the entire image as input may contain redundant information. (2)the insufficient utilization of entity-related information, such as attributes in images. (3)semantic inconsistency between the entity in knowledge base and its representation. To this end, we propose DWE+ for multimodal entity linking. DWE+ could capture finer semantics and dynamically maintain semantic consistency with entities. This is achieved by three aspects: (a)we introduce a method for extracting fine-grained image features by partitioning the image into multiple local objects. Then, hierarchical contrastive learning is used to further align semantics between coarse-grained information(text and image) and fine-grained (mention and visual objects). (b)we explore ways to extract visual attributes from images to enhance fusion feature such as facial features and identity. (c)we leverage Wikipedia and ChatGPT to capture the entity representation, achieving semantic enrichment from both static and dynamic perspectives, which better reflects the real-world entity semantics. Experiments on Wikimel, Richpedia, and Wikidiverse datasets demonstrate the effectiveness of DWE+ in improving MEL performance. Specifically, we optimize these datasets and achieve state-of-the-art performance on the enhanced datasets. The code and enhanced datasets are released on https://github.com/season1blue/DWET
Mixup Domain Adaptations for Dynamic Remaining Useful Life Predictions
Furqon, Muhammad Tanzil, Pratama, Mahardhika, Liu, Lin, Habibullah, null, Dogancay, Kutluyil
Mixup Domain Adaptations for Dynamic Remaining Useful Life Predictions Muhammad Furqon, Mahardhika Pratama, Lin Liu, Habibullah Habibullah, Kutluyil Dogancay We propose mix-up domain adaptation for time-series unsupervised domain adaptation. MDAN is applied to dynamic remaining useful life predictions and fault diagnosis. We propose a self-supervised learning method via a controlled reconstruction learning. Abstract Remaining Useful Life (RUL) predictions play vital role for asset planning and maintenance leading to many benefits to industries such as reduced downtime, low maintenance costs, etc. Although various efforts have been devoted to study this topic, most existing works are restricted for i.i.d conditions assuming the same condition of the training phase and the deployment phase. This paper proposes a solution to this problem where a mix-up domain adaptation (MDAN) is put forward. MDAN encompasses a three-staged mechanism where the mix-up strategy is not only performed to regularize the source and target domains but also applied to establish an intermediate mix-up domain where the source and target domains are aligned. The self-supervised learning strategy is implemented to prevent the supervision collapse problem. Rigorous evaluations have been performed where MDAN is compared to recently published works for dynamic RUL predictions.
KGExplainer: Towards Exploring Connected Subgraph Explanations for Knowledge Graph Completion
Ma, Tengfei, song, Xiang, Tao, Wen, Li, Mufei, Zhang, Jiani, Pan, Xiaoqin, Lin, Jianxin, Song, Bosheng, Zeng, xiangxiang
Knowledge graph completion (KGC) aims to alleviate the inherent incompleteness of knowledge graphs (KGs), which is a critical task for various applications, such as recommendations on the web. Although knowledge graph embedding (KGE) models have demonstrated superior predictive performance on KGC tasks, these models infer missing links in a black-box manner that lacks transparency and accountability, preventing researchers from developing accountable models. Existing KGE-based explanation methods focus on exploring key paths or isolated edges as explanations, which is information-less to reason target prediction. Additionally, the missing ground truth leads to these explanation methods being ineffective in quantitatively evaluating explored explanations. To overcome these limitations, we propose KGExplainer, a model-agnostic method that identifies connected subgraph explanations and distills an evaluator to assess them quantitatively. KGExplainer employs a perturbation-based greedy search algorithm to find key connected subgraphs as explanations within the local structure of target predictions. To evaluate the quality of the explored explanations, KGExplainer distills an evaluator from the target KGE model. By forwarding the explanations to the evaluator, our method can examine the fidelity of them. Extensive experiments on benchmark datasets demonstrate that KGExplainer yields promising improvement and achieves an optimal ratio of 83.3% in human evaluation.
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos
Cardoso, Igor, Moraes, Rubens O., Ferreira, Lucas N.
Neural models are one of the most popular approaches for music generation, yet there aren't standard large datasets tailored for learning music directly from game data. To address this research gap, we introduce a novel dataset named NES-VMDB, containing 98,940 gameplay videos from 389 NES games, each paired with its original soundtrack in symbolic format (MIDI). NES-VMDB is built upon the Nintendo Entertainment System Music Database (NES-MDB), encompassing 5,278 music pieces from 397 NES games. Our approach involves collecting long-play videos for 389 games of the original dataset, slicing them into 15-second-long clips, and extracting the audio from each clip. Subsequently, we apply an audio fingerprinting algorithm (similar to Shazam) to automatically identify the corresponding piece in the NES-MDB dataset. Additionally, we introduce a baseline method based on the Controllable Music Transformer to generate NES music conditioned on gameplay clips. We evaluated this approach with objective metrics, and the results showed that the conditional CMT improves musical structural quality when compared to its unconditional counterpart. Moreover, we used a neural classifier to predict the game genre of the generated pieces. Results showed that the CMT generator can learn correlations between gameplay videos and game genres, but further research has to be conducted to achieve human-level performance.
Visual Knowledge in the Big Model Era: Retrospect and Prospect
Wang, Wenguan, Yang, Yi, Pan, Yunhe
Visual knowledge is a new form of knowledge representation that can encapsulate visual concepts and their relations in a succinct, comprehensive, and interpretable manner, with a deep root in cognitive psychology. As the knowledge about the visual world has been identified as an indispensable component of human cognition and intelligence, visual knowledge is poised to have a pivotal role in establishing machine intelligence. With the recent advance of Artificial Intelligence (AI) techniques, large AI models (or foundation models) have emerged as a potent tool capable of extracting versatile patterns from broad data as implicit knowledge, and abstracting them into an outrageous amount of numeric parameters. To pave the way for creating visual knowledge empowered AI machines in this coming wave, we present a timely review that investigates the origins and development of visual knowledge in the pre-big model era, and accentuates the opportunities and unique role of visual knowledge in the big model era.
Standardizing Knowledge Engineering Practices with a Reference Architecture
Allen, Bradley P., Ilievski, Filip
Knowledge engineering is the process of creating and maintaining knowledge-producing systems. Throughout the history of computer science and AI, knowledge engineering workflows have been widely used given the importance of high-quality knowledge for reliable intelligent agents. Meanwhile, the scope of knowledge engineering, as apparent from its target tasks and use cases, has been shifting, together with its paradigms such as expert systems, semantic web, and language modeling. The intended use cases and supported user requirements between these paradigms have not been analyzed globally, as new paradigms often satisfy prior pain points while possibly introducing new ones. The recent abstraction of systemic patterns into a boxology provides an opening for aligning the requirements and use cases of knowledge engineering with the systems, components, and software that can satisfy them best. This paper proposes a vision of harmonizing the best practices in the field of knowledge engineering by leveraging the software engineering methodology of creating reference architectures. We describe how a reference architecture can be iteratively designed and implemented to associate user needs with recurring systemic patterns, building on top of existing knowledge engineering workflows and boxologies. We provide a six-step roadmap that can enable the development of such an architecture, providing an initial design and outcome of the definition of architectural scope, selection of information sources, and analysis. We expect that following through on this vision will lead to well-grounded reference architectures for knowledge engineering, will advance the ongoing initiatives of organizing the neurosymbolic knowledge engineering space, and will build new links to the software architectures and data science communities.
Survey of Computerized Adaptive Testing: A Machine Learning Perspective
Liu, Qi, Zhuang, Yan, Bi, Haoyang, Huang, Zhenya, Huang, Weizhe, Li, Jiatong, Yu, Junhao, Liu, Zirui, Hu, Zirui, Hong, Yuting, Pardos, Zachary A., Ma, Haiping, Zhu, Mengxiao, Wang, Shijin, Chen, Enhong
Computerized Adaptive Testing (CAT) provides an efficient and tailored method for assessing the proficiency of examinees, by dynamically adjusting test questions based on their performance. Widely adopted across diverse fields like education, healthcare, sports, and sociology, CAT has revolutionized testing practices. While traditional methods rely on psychometrics and statistics, the increasing complexity of large-scale testing has spurred the integration of machine learning techniques. This paper aims to provide a machine learning-focused survey on CAT, presenting a fresh perspective on this adaptive testing method. By examining the test question selection algorithm at the heart of CAT's adaptivity, we shed light on its functionality. Furthermore, we delve into cognitive diagnosis models, question bank construction, and test control within CAT, exploring how machine learning can optimize these components. Through an analysis of current methods, strengths, limitations, and challenges, we strive to develop robust, fair, and efficient CAT systems. By bridging psychometric-driven CAT research with machine learning, this survey advocates for a more inclusive and interdisciplinary approach to the future of adaptive testing.
Automated Inference of Graph Transformation Rules
Andersen, Jakob L., Davoodi, Akbar, Fagerberg, Rolf, Flamm, Christoph, Fontana, Walter, Kolฤรกk, Juri, Laurent, Christophe V. F. P., Merkle, Daniel, Nรธjgaard, Nikolai
The explosion of data available in life sciences is fueling an increasing demand for expressive models and computational methods. Graph transformation is a model for dynamic systems with a large variety of applications. We introduce a novel method of the graph transformation model construction, combining generative and dynamical viewpoints to give a fully automated data-driven model inference method. The method takes the input dynamical properties, given as a "snapshot" of the dynamics encoded by explicit transitions, and constructs a compatible model. The obtained model is guaranteed to be minimal, thus framing the approach as model compression (from a set of transitions into a set of rules). The compression is permissive to a lossy case, where the constructed model is allowed to exhibit behavior outside of the input transitions, thus suggesting a completion of the input dynamics. The task of graph transformation model inference is naturally highly challenging due to the combinatorics involved. We tackle the exponential explosion by proposing a heuristically minimal translation of the task into a well-established problem, set cover, for which highly optimized solutions exist. We further showcase how our results relate to Kolmogorov complexity expressed in terms of graph transformation.
Learning Alternative Ways of Performing a Task
Nieves, David, Ramรญrez-Quintana, Marรญa Josรฉ, Monserrat, Carlos, Ferri, Cรฉsar, Hernรกndez-Orallo, Josรฉ
A common way of learning to perform a task is to observe how it is carried out by experts. However, it is well known that for most tasks there is no unique way to perform them. This is especially noticeable the more complex the task is because factors such as the skill or the know-how of the expert may well affect the way she solves the task. In addition, learning from experts also suffers of having a small set of training examples generally coming from several experts (since experts are usually a limited and expensive resource), being all of them positive examples (i.e. examples that represent successful executions of the task). Traditional machine learning techniques are not useful in such scenarios, as they require extensive training data. Starting from very few executions of the task presented as activity sequences, we introduce a novel inductive approach for learning multiple models, with each one representing an alternative strategy of performing a task. By an iterative process based on generalisation and specialisation, we learn the underlying patterns that capture the different styles of performing a task exhibited by the examples. We illustrate our approach on two common activity recognition tasks: a surgical skills training task and a cooking domain. We evaluate the inferred models with respect to two metrics that measure how well the models represent the examples and capture the different forms of executing a task showed by the examples. We compare our results with the traditional process mining approach and show that a small set of meaningful examples is enough to obtain patterns that capture the different strategies that are followed to solve the tasks.
Dynamic Demonstration Retrieval and Cognitive Understanding for Emotional Support Conversation
Xu, Zhe, Chen, Daoyuan, Kuang, Jiayi, Yi, Zihao, Li, Yaliang, Shen, Ying
Emotional Support Conversation (ESC) systems are pivotal in providing empathetic interactions, aiding users through negative emotional states by understanding and addressing their unique experiences. In this paper, we tackle two key challenges in ESC: enhancing contextually relevant and empathetic response generation through dynamic demonstration retrieval, and advancing cognitive understanding to grasp implicit mental states comprehensively. We introduce Dynamic Demonstration Retrieval and Cognitive-Aspect Situation Understanding (\ourwork), a novel approach that synergizes these elements to improve the quality of support provided in ESCs. By leveraging in-context learning and persona information, we introduce an innovative retrieval mechanism that selects informative and personalized demonstration pairs. We also propose a cognitive understanding module that utilizes four cognitive relationships from the ATOMIC knowledge source to deepen situational awareness of help-seekers' mental states. Our supportive decoder integrates information from diverse knowledge sources, underpinning response generation that is both empathetic and cognitively aware. The effectiveness of \ourwork is demonstrated through extensive automatic and human evaluations, revealing substantial improvements over numerous state-of-the-art models, with up to 13.79\% enhancement in overall performance of ten metrics. Our codes are available for public access to facilitate further research and development.